Boost SGG's Talented Rogue?


Product Discussion


Transferred from General Discussion:

So I just bought Super Genius Game's Talented Rogue and Talented Monk; love them to death. But they did bring up an interesting point. People are always talking about how to "fix" the monk and empower the rogue. Looking at the Talented Monk, I'm sure that'll do it- letting you finally build the monk the way you want, and making flurries of arrows or greatsword strikes just sounds awesome. But the talented rogue is balanced against the normal rogue, which means he technically has the same power issues. As a quick example, while the talented monk gets 3 edges at 1st level and 2 talents for the first several levels, the talented rogue only gets one of each, for each level. And while the monk gets edges that let him use full-BAB and flurries, the rogue gets edges that add +1 to two saves, and gain proficiency with 1 martial weapon.

I've already got my opinions on the subject, but I'm wondering what other people who've bought the products think. It's never been so easy to rebalance a class as with this new Talented line; do you think the Talented Rogue still needs a boost compared to other classes in the game, and if so, how much? Add another edge? Some extra talents? How would you do it?

My Suggestion:
As the writer of Drop Dead Studio's Glory Rogue, I see no reason why the two can't be combined. Haven't tested it yet, but I don't think it should be a problem.

The Talented Glory Rogue

The Talented Glory Rogue gains proficiency with the blade boot, sword cane, and switch blade.

The Talented Glory Rogue gains an additional edge at 1st, 2nd, and 3rd level.

The Talented Glory Rogue gains only 6 skill points per level plus her Int modifier instead of 8 plus her Int modifier.

Many Rogue Glory options can easily be added to the list of available choices (Guile Pool and Ambush can easily be added as additional edge options at 2nd and 3rd level respectively.) In addition, add the following edge, available at 1st level:

Skilled: The rogue gains an additional 2 skill points per level. This functions retroactively if taken at a higher level than 1st. Example: if taken as a 3rd level edge, the rogue would gain 6 skill points to spend as desired for her first 3 levels, as well as an additional 2 skill points for every level gained thereafter.

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