
GM Tsuga canadensis |

Hello community! So I've always wanted to play a "free-runner" type character that uses a lot of mobility in combat. I figured I would homebrew a feat tree to compliment this style of play, but making it basic enough to only grant movement benefits and not much else. I would appreciate opinions, comments, and suggestions for balancing these feats as I would like to play this style without protest.
Free Runner: Prerequisites – Dex 17, Acrobatic Step, Nimble Moves, Ranks in Acrobatics 8.
This feat provides some additional uses to the Acrobatics skill:
Wall Running: As a move-action, you are able to run up or along walls with ease. Movement while wall running cost double (every 5ft = 10ft of your allowable movement in a round). The player must end their turn on a safe surface (angle less than 60 degrees), or attempt to grasp an object or climbable wall that can support him with a normal Athletics check (See Climb skill descriptions). This includes ending a wall run movement braced between perpendicular walls, or clasped to a rope, or gripping a ledge. Falling from a wall run is treated normally as per use of the Acrobatics skill.
Wall-to-Wall: As a move-action, when the player is flanked by walls that are no more than 10 ft apart, she can jump from wall to wall to ascend or descend a distance totaling her Acrobatics roll, but not exceeding her allowable movement per round. She must end her move in the same way described in Wall Running. This move can be done as part of a Wall Run move, where the player can wall run a certain amount of feat and then decide to roll an Acrobatics check to jump wall-to-wall, but only if she has the remaining feet available in her move-action.
Free Runner, Improved: Prerequisites – Acrobatic Dodge*, Free Runner, Acrobatics 10.
The player can roll an Acrobatics check to leap from a wall run movement up to half the remaining amount of feet within her move-action (DC=Remaining movement x 2). Rolling an Acrobatics check to break a fall applies normally. This ability can also be used to place the player on the other side of their opponent by wall running and jumping over an enemy’s square. The enemy must be in combat with the player, and the player must have no more than 5ft between her and a runnable wall to perform this feat. The DC=the opponent’s CMD, but without the +5 penalty for moving through an enemy’s square. If the check fails, the movement does not occur and an attack of opportunity is provoked.
*Acrobatic Dodge is a Third Party feat, in which I have added Nimble Moves to its prereqs and also allow the feat to be used while wearing light-armors with an armor check penalty, which applies to the skill check normally.
Your constructive criticism is appreciated.