Book 6 Question; Fey Armies


Kingmaker


Has anyone converted some of Book 6's challenges into a mass combat system conflict a la Book 5?

Essentially, in my setting, fey armies will start spilling over into the River Kingdoms at the same time as the Civil War in Brevoy blows up.

Any hints or links would be appreciated.

My players are nearly finished with Book 5 and I am looking forward to crafting a suitably epic ending for this over 50+ session, 30-40+ kingdom building sessions, and 40+ side-session game that I've been running since May 2010.

6 PCs; currently level 12 across the board, had very little trouble taking down CR 14 encounters at Level 11. I intend them to be level 13 when Book 6 starts in earnest.


I will use the armies to flood the world, and have the party realize that their armies will not be able to outlast them. They have to act, and act fast!

Makes their cities and their armies not useless, but still encourage the "Get the old show on the road."

:)

Liberty's Edge

Were I you and if I had access to all the bestiaries, I would bring in the most dangerous of the First World monstrosities: the Tane. The players won't act so callow when they see what a confirmed critical from the Jub Jub Bird can do, to say nothing of the Jabberwocky or the Frumious Bandersnatch.

And a huge army of Redcaps would scare the ever-loving bejeezus out of me.


Even if you don't have the bestiaries, the info for the Tane is available on PFSRD.
Jabberwock
JubJub Bird
Sard
Thrasfyr
Bandersnatch


Thank you for the additional menaces.

I am still working on setting up the armies a la Book 5's army system.

It should be an interesting 3-stage conflict.
stage 1: players v. monsters
stage 2: army-based battles
stage 3: w

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