Silent Saturn
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There are rules for making up your own spells, but it seems like nobody ever does it. Here's a few I dreamed up.
Sinister Strength
School Necromancy [evil]
Level Alchemist 3, Antipaladin 2, Cleric/Oracle 3, Sorcerer/Wizard 3
Casting time: 1 standard action
Components: V, S
Range: Close
Target: One creature
Duration: 1 minute/level
Saving throw: Will negates
The target creature gains a +6 profane bonus to Strength, but takes a -2 penalty to AC and a -1 penalty on Will saves. In addition, the target takes 1d4 negative energy damage each round for the duration of the spell.
Forcefists
School Evocation [force]
Level Alchemist 2, Bard 2, Magus 2, Sorcerer/Wizard 2
Casting time: 1 move action
Components: S
Range: Personal
Target: you
Duration: 10 minutes (see text)
Your hands become surrounded with arcane energy. While this spell is active, you can use this force to deliver powerful punches. This is a melee touch attack that deals 2d4 force damage plus your Intelligence or Charisma modifier (whichever is higher).
You can make a number of touch attacks equal to your caster level plus your Intelligence or Charisma modifier (whichever is higher), but note that Forcefists does not have a range of "touch" and the casting of the spell does not grant any free touch attacks-- you must make these attacks when you would normally be able to take an attack action. Also unlike most touch spells, picking up an item in your hand does not discharge this spell, though you must have a free hand to make these attacks. The spell affects both your hands, regardless of what (if anything) you were holding when you cast it.
In addition, for the duration of the spell, you are treated as though you had the Two-Weapon Fighting and Arcane Strike feats, but only if you make at least one attack that round with the forcefists. Once you have made all your touch attacks, the spell's duration ends.