Let's brew a new spell! Selective Invisbility.


Homebrew and House Rules


I admit it. I'm not savvy when it comes to writing up spells, si could use some help figuring out spell level, details, etc.

Here is the concept. The spell grants invisibility (or some kind of illusionary cloaking). But you are only invisible to one target. Should the target get a save? Can more targets be added at higher levels?

Please, share your thoughts.


In that case, it would be a mind-affecting effect and not a glamer like invisibility. Might even be better as an enchantment than an illusion.


First, naming. The spell should be called hide from enemy, say, (a la hide from undead), to distinguish it from the (mechanically very different) invisibility line of spells.

Second, mechanics. As Yora said, clearly a mind-affecting spell. Taking a look at the Illusion subschool descriptions, none of them fit this spell's mechanics. I agree that Enchantment would be a better fit.

I'd start with something like the following:

Hide from Enemy
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 1, witch 1
CASTING
Casting Time 1 standard action
Components S, M (a bit of sawdust)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 1 creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
The affected creature cannot see you. It can still use other senses, such as hearing or smell, to detect you. Even if the target cannot detect you with its senses, however, if it has reason to believe unseen opponents are present, it can attempt to find or strike you. If you touch or attack the affected creature (even with a spell), the spell ends.

---

There's a first draft. We can image a higher level version that blocks all senses, much like hide from undead does, as well as versions that affect multiple targets. (EDIT: greater hide from enemy, mass hide from enemy, mass greater hide from enemy ...)

Is this close to what you were looking for?


Makhno wrote:


Is this close to what you were looking for?

Yes yes YES! Thank you, Makhno! I'm very impressed. Thank you also, Yora!


Curious. Why sawdust for the material component?


Odraude wrote:
Curious. Why sawdust for the material component?

Matthew 7:3. In the KJV it reads "And why beholdest thou the mote that is in thy brother's eye, but considerest not the beam that is in thine own eye?", but in a number of other translations the "speck" is rendered as a "speck of sawdust" or "piece of sawdust" or similar. I use it here as a metaphor for a blind spot, an inability to see something, a flaw in one's perception. (By extension, I suppose, the material component for blindness would be an entire 2x4...)


That is really cool. I dig that. Seal of Approval and consider it used in my games :)


Oh, and as far as the higher-level versions of spell go, I'd place them thusly:

Hide from Enemy, Greater
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 3, witch 3

Description
This spell functions like hide from enemy, except that it prevents the affected creature from detecting you with any of its senses, even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense.

---

Hide from Enemy, Mass
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 4, witch 4
EFFECT
Targets one creature/level, no two of which can be more than 30 ft. apart

Description
This spell functions like hide from enemy, except that it affects multiple creatures.

---

Hide from Enemy, Mass Greater
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 6, witch 6
EFFECT
Targets one creature/level, no two of which can be more than 30 ft. apart

Description
This spell functions like greater hide from enemy, except that it affects multiple creatures.


Odraude wrote:
That is really cool. I dig that. Seal of Approval and consider it used in my games :)

Thanks! :)

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