Dirty Trick - Simple Version


Homebrew and House Rules


Basically, I am confounded by the simplicity of the Dirty Trick combat maneuver. I want to make it a combat maneuver that any class could use, regardless of feats. I mean, come on, does it take any special training to throw gravel at someone's eyes? To spit in someone's face?

I can see how shoving someone while avoiding their flailing takes skill. Ditto for disarming and stealing and the others. But kicking a guy in the nuts is really more like a normal attack, rather than some complicated and risky action.

Oh, and I also came up with a condition that represents a state of visual impairment less severe than complete blindness but more severe than dazzled.

Distracted:
Target gets a -2 penalty to attack rolls, Reflex saves, dexterity-based skill checks, initiative, and visual Perception checks.

Major Changes:
- Dirty Tricks can be performed without provoking, as a standard action. Removing the condition requires a standard action. The condition lasts 1 round + 1 round by every 5 your CMB result exceeds the target's CMD.
- Improved version adds +2 to CMB and CMD for it. Also, it can be used in place of a melee attack once per round.
- Greater version adds +2 to CMB and CMD. Removing the condition requires a Heal check as a standard action that provokes.
The DC of the Heal check is 10 + 1/2 level + Str/Dex modifier*
* Depends if player has Agile Maneuvers or not.
Naturally, the flexible nature of the Dirty Trick may cause need for on-the-fly readjustments for DCs and actions.

Minor Changes:
- Dirty Tricks that target the eyes no longer blind the targets, but Distract them instead. The exception is for those who are already distracted, who are blinded instead. For example, if a guy trips into a mud pit, he is distracted, since he had mud all over his face. Throwing shards of glass at his eyes will turn a distraction into blindness.
- List of Conditions that Dirty Tricks can cause: Distracted, Dazzled, Entangled, Deafened, Shaken, Sickened.

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