making the Worm that Walks a prestige class?


Homebrew and House Rules


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Recently, my Magus died and was brought back as a Worm That Walks!

The template, while awesome, is way to powerful to just apply to a PC (especially since we're at lower levels - it happened just as we were going from 5th to 6th). After talking with the GM, he's letting me convert the abilities into a sort of custom Prestige Class gained slowly over a few levels.

I applied the BAB and saves from Adept, and tried to seperate the different aspects of the template over five levels.

First level:

Vermin (ex): gain the Vermin (augmented) type; unlike most Vermin, WtW is not mindless

Swarm Body (su): No discernable anatomy; loses Nat Armor bonuses; Susceptible to high winds - treat as Fine creature; 50% extra damage from area effects

Discorporate (su)

Diehard (ex)

Slam: natural attack, damage according to HD

WtW Immunities (su) <gained at subsequent levels>
Immune to sleep (1st)
Immune to disease (2nd)
Immune to poison (3rd)
Immune to paralysis (4th)

Damage Reduction (ex) equal to 3x class level

Second Level

AC bonus (ex): Insight bonus to AC equal ½ WtW class level

Tenacious(ex): +4 to Grapple CMB, +4 to CMD

Third Level

Squirming Embrace (ex)

Blindsense (ex) 30 feet

Fourth Level

<AC Bonus, Paralysis Immunity>

Fifth Level

Hive Mind (su): Immune to any physical spell or effect that targets a specific creature(s)

Fast Healing (su) equal to HD

How does this look? Is anything overly wonky?
(sorry for the formatting, I'm cut-and-pasting from a word document)


Mr. Shiny wrote:

Recently, my Magus died and was brought back as a Worm That Walks!

The template, while awesome, is way to powerful to just apply to a PC (especially since we're at lower levels - it happened just as we were going from 5th to 6th). After talking with the GM, he's letting me convert the abilities into a sort of custom Prestige Class gained slowly over a few levels.

I applied the BAB and saves from Adept, and tried to seperate the different aspects of the template over five levels.

First level:

Vermin (ex): gain the Vermin (augmented) type; unlike most Vermin, WtW is not mindless

Swarm Body (su): No discernable anatomy; loses Nat Armor bonuses; Susceptible to high winds - treat as Fine creature; 50% extra damage from area effects

Discorporate (su)

Diehard (ex)

Slam: natural attack, damage according to HD

WtW Immunities (su) <gained at subsequent levels>
Immune to sleep (1st)
Immune to disease (2nd)
Immune to poison (3rd)
Immune to paralysis (4th)

Damage Reduction (ex) equal to 3x class level

Second Level

AC bonus (ex): Insight bonus to AC equal ½ WtW class level

Tenacious(ex): +4 to Grapple CMB, +4 to CMD

Third Level

Squirming Embrace (ex)

Blindsense (ex) 30 feet

Fourth Level

<AC Bonus, Paralysis Immunity>

Fifth Level

Hive Mind (su): Immune to any physical spell or effect that targets a specific creature(s)

Fast Healing (su) equal to HD

How does this look? Is anything overly wonky?
(sorry for the formatting, I'm cut-and-pasting from a word document)

Any thoughts/concerns/feedback?


and include bonus caster level progression ala Arcane Archer and the like.


Diehard and swarm form should probably be the capstones.


Thanks for the feedbacl, folks!

Toaster: caster level progression is there, it just got omitted in the cut-and-paste format snafu.

Golem: I'm hoping to spread out the swarm abilities across the five levels. Since the PC is already transformed into a walking swarm of worms, the 'vulnerabilities' (to wind and area attacks, losing nat armor) are there from the start. The real strength of the swarm body (as I'm seeing it at least) is the 'hive mind,' which is the capstone ability.

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