| Mr. Shiny |
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Recently, my Magus died and was brought back as a Worm That Walks!
The template, while awesome, is way to powerful to just apply to a PC (especially since we're at lower levels - it happened just as we were going from 5th to 6th). After talking with the GM, he's letting me convert the abilities into a sort of custom Prestige Class gained slowly over a few levels.
I applied the BAB and saves from Adept, and tried to seperate the different aspects of the template over five levels.
First level:
Vermin (ex): gain the Vermin (augmented) type; unlike most Vermin, WtW is not mindless
Swarm Body (su): No discernable anatomy; loses Nat Armor bonuses; Susceptible to high winds - treat as Fine creature; 50% extra damage from area effects
Discorporate (su)
Diehard (ex)
Slam: natural attack, damage according to HD
WtW Immunities (su) <gained at subsequent levels>
Immune to sleep (1st)
Immune to disease (2nd)
Immune to poison (3rd)
Immune to paralysis (4th)
Damage Reduction (ex) equal to 3x class level
Second Level
AC bonus (ex): Insight bonus to AC equal ½ WtW class level
Tenacious(ex): +4 to Grapple CMB, +4 to CMD
Third Level
Squirming Embrace (ex)
Blindsense (ex) 30 feet
Fourth Level
<AC Bonus, Paralysis Immunity>
Fifth Level
Hive Mind (su): Immune to any physical spell or effect that targets a specific creature(s)
Fast Healing (su) equal to HD
How does this look? Is anything overly wonky?
(sorry for the formatting, I'm cut-and-pasting from a word document)
| Mr. Shiny |
Recently, my Magus died and was brought back as a Worm That Walks!
The template, while awesome, is way to powerful to just apply to a PC (especially since we're at lower levels - it happened just as we were going from 5th to 6th). After talking with the GM, he's letting me convert the abilities into a sort of custom Prestige Class gained slowly over a few levels.
I applied the BAB and saves from Adept, and tried to seperate the different aspects of the template over five levels.
First level:
Vermin (ex): gain the Vermin (augmented) type; unlike most Vermin, WtW is not mindless
Swarm Body (su): No discernable anatomy; loses Nat Armor bonuses; Susceptible to high winds - treat as Fine creature; 50% extra damage from area effects
Discorporate (su)
Diehard (ex)
Slam: natural attack, damage according to HD
WtW Immunities (su) <gained at subsequent levels>
Immune to sleep (1st)
Immune to disease (2nd)
Immune to poison (3rd)
Immune to paralysis (4th)Damage Reduction (ex) equal to 3x class level
Second Level
AC bonus (ex): Insight bonus to AC equal ½ WtW class level
Tenacious(ex): +4 to Grapple CMB, +4 to CMD
Third Level
Squirming Embrace (ex)
Blindsense (ex) 30 feet
Fourth Level
<AC Bonus, Paralysis Immunity>
Fifth Level
Hive Mind (su): Immune to any physical spell or effect that targets a specific creature(s)
Fast Healing (su) equal to HD
How does this look? Is anything overly wonky?
(sorry for the formatting, I'm cut-and-pasting from a word document)
Any thoughts/concerns/feedback?
| Mr. Shiny |
Thanks for the feedbacl, folks!
Toaster: caster level progression is there, it just got omitted in the cut-and-paste format snafu.
Golem: I'm hoping to spread out the swarm abilities across the five levels. Since the PC is already transformed into a walking swarm of worms, the 'vulnerabilities' (to wind and area attacks, losing nat armor) are there from the start. The real strength of the swarm body (as I'm seeing it at least) is the 'hive mind,' which is the capstone ability.