Scrapegrace Horror Based Witch Archetype, critique welcome


Homebrew and House Rules


Draft 1 here Scrapegrace Witch Archetype.

Work in progress, still need captone honings, and few balance considerations were made as I was more focused on including iconic terrifying witch abilities.

The genesis of this idea was a river kingdoms archetype I brainstromed based on Gyronna and some of the more horrific depictions of witches in films and fiction.

Critique and ideas are welcome and appreciated.


Yep I like it a lot!!! It's a bit bestial-combatant sans hexes, but she still has spells I guess.

My only concern is that her low BAB and poor AC will limit her versatility and nerf the intended role. Having tried to creste more martial witches, this is always the problem.


Oh - here's a thought - why not make the honings a choice rather than hard-coded - either a hex or a honing at each level a hex is normally gained?


Oceanshieldwolf wrote:

Yep I like it a lot!!! It's a bit bestial-combatant sans hexes, but she still has spells I guess.

My only concern is that her low BAB and poor AC will limit her versatility and nerf the intended role. Having tried to creste more martial witches, this is always the problem.

Luckily she gets a static increase on to hit rolls with her claws, and since they are natural weapons she gets 2 of them at pretty much the same to hit bonus as a Full BAB character. The bloodrage increase to hit points was meant to help with her hit points, but I do suppose that isn't enough when you think about it.

Maybe armor proficiency? Or canny defense with her claws?

I'm almost thinking of making this an alternate class with a modified spell list more focused on buffs.

Quote:
Oh - here's a thought - why not make the honings a choice rather than hard-coded - either a hex or a honing at each level a hex is normally gained?

I thought of making the honings a choice that could be gained in place of a hex.

I definitely want them to be able to cook people...


You only listed a +1 circumstance bonus to hit and didn't mention it scaling in the ability description, though you labelled it on the table. Essentially having full BAB does a lot to fix the issues that the hair based witch archetype had, but the scaling circumstance bonus at every odd level seems kinda clunky. Maybe use the wording Flurry of Blows uses:

"For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus."


chaoseffect wrote:

You only listed a +1 circumstance bonus to hit and didn't mention it scaling in the ability description, though you labelled it on the table. Essentially having full BAB does a lot to fix the issues that the hair based witch archetype had, but the scaling circumstance bonus at every odd level seems kinda clunky. Maybe use the wording Flurry of Blows uses:

"For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus."

Ack appologies, you're correct. I've updated the doc to represent that, added "This bonus increases by 1 at 3rd level and every 2 levels thereafter."

I kind of see odd level scaling as a way to fill dead levels. It also makes sure that the class isn't as good as full BAB characters due to power attack not scaling the same.

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