Spell Points: UA 3.5 versus SGG Houserule Handbook


Homebrew and House Rules


Was looking to do away with vancian magic entirely and use a spell point variant. So wanted some input with gameplay of both variants. So my two systems i am contemplating at the moment are Unearthed Arcana Spell Points, on the d20 srd or Super Genius Games, Houserule Handbook: Spell Points. Which one of these variants is more fun with the least amount of problems. I dont care personally if a player spams a specific spell.

1) Do either of these systems have balance issues for casters against non casters

2) Does it work well with pathfinder?

3) Do they balance against other casters? (So there is incentive to play either a wizard or sorcerer)

4) Do either of give longer or shorter work days than using the vancian system.

(Have seriously thought about letting wizards cast any spell they have prepared like a sorcerer. I hate vancian that much, its out dated and has the same flavor as a moldy lemon)

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