Power vs. Mass


Homebrew and House Rules


I usually think of the "Strength" attribute as being a combination of lifting ability and power. Characters with really high strength scores in Pathfinder are the kinds of super human freak power athletes than have both large muscle mass and lifting ability, but awesome jumping / throwing / track and field ability.

In real life, some people (all of these examples are of people with low body fat) can bench 400 pounds but can't sprint or do 25 pushups. Some guys can do 100 clapping pushups but are so small they can't lift 120 pounds over their heads. Some people, like Pathfinder fighters, have the gifts and training that let them do both.

But dang it, I get sick of EVERY MONSTER being the same way. Hill giant power athletes swinging super accurate clubs and jumping really high just suck man. You can't have a peasant scramble away from a slow giant in PF because he hits on a 1.

Power Attack gives a good approximation of someone winding up on an attack, and the wind up giving the target time to prepare - thus a penalty to hit and a bonus to damage.

Monster Trait - Massive

A massive monster gains a -1 to strike and a +2 to damage for every point of his strength modifier over +3.

The monster gains a -1 to strike and a +1 Natural AC and DR 1/- for every even hit die.

The monster strikes against touch AC when confronting enemies in non-magical armor (to represent the blunt force trauma of all that weight smashing down on you).

Monsters with this trait under CR 4 add +1 to their CR. Monsters CR 4+ reduce their CR by 1 or stay the same based on GM judgement.


They're already penalized on to hit and AC.

In the size penalties.


Thomas Long 175 wrote:

They're already penalized on to hit and AC.

In the size penalties.

I know, but not enough. The RAW sucks.


Massive Hill Giant CR 6

AC 24 (+12 Natural)
DR 3/-
Melee - Great Club +7 / +2 Damage 2d8+18 - Touch Attack vs. Non Magical Armor


You just gave them a huge nerf, what with it only being a touch attack versus non magic.

At level 6 everyone is likely to have a +1 armor, only 1000 gold.

At which point a standard AC at level 6 is likely for a PC to be 21.

Your average encounter here is now hitting for 27 with a hit chance of 35%.

He's going to deal 27*.35*1.05 = 9.9225 DPR.

Basically, he's next to worthless as an encounter. Even if you had 4 of them beating on a level 6 fighter with a low AC, they'll deal less than 40 DPR.

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