
Rocky Williams 530 |
This is a custom item for my campaign where the characters are in control of a couple towns. My character is an undead lord cleric, and I'm sorta converting everyone to worship my deity, so undead things doing day to day chores sorta fits. I came up with this as an idea for pest control. Wasn't sure what to suggest as the cost. I sent it to my GM to look over, but was curious what other people's thoughts were. There's a cauldron that let's you create 12 HD worth of regular zombies, but has a material component cost, and they're permanent zombies. I added the 24 hour part both to limit power, it's to clear pests not conquer with, but also because I liked the idea of the town pest control guy having to raise up his minions with a song every morning before going out to deal with Mrs NPC's critter problem :)
So, any suggestions on cost for the item?
The flute of undead swarm creation allows the user to raise 12 HD worth of swarms as fast zombies per day. At the end of the day (24 hours after raising) the magic leaves the swarms, and they return to their normal dead state. The user/controller must keep the flute in his possession for the duration of the effect, or else the swarms become uncontrolled for 1d4 rounds before the magic dissipates. If the original controller regains the flute during this time, the swarm returns to his control, and will stay in they're undead state until the 24 hour mark as normal.
Once used to raise a particular swarm, that flute can only raise more of that same type of swarm until the 24 hour period is over. ie a flute is used to raise 1 swarm of bats, taking 3 HD away. Within the 24 hour period measured from the first raising, the user could raise up to 3 more swarms of bats, going up to the 12 HD limit, but could not raise a swarm of rats, spiders, etc...
A person may only use 1 flute at a time. Attempting to use another one negates the first one as if he'd lost the flute, but with no chance of regaining control of the swarm before it dissipates.