| MagiMaster |
I'll preface this by saying that it's entirely possible none of this will actually come up in game so it may end up being a lot of theorycrafting.
I'm somewhat interested in making my current game higher-magic than the average PF game, but not in a big showy way. Instead, there would be a lot more "mundane" magic. Things few adventurers would bother learning really, but I'd like to be able to offer the options to the PCs if they are interested.
I think this would mostly take the form of feats that let mundane characters do things normally reserved for spells. Spellcasters could take the feats too, but since they can also get the spells, they usually wouldn't bother.
For example:
Grandmaster Craftsman:
Prerequisites: 9 ranks in any Craft or Profession skill, Master Craftsman or Master Alchemist in the same skill
Benefit: Once per day you can duplicate the effects of the fabricate spell or the masterwork transformation spell through mundane means.
Any suggestions on other feats that might be interesting to both PCs and NPCs in such a setting? Any suggestions for other ways of handling this besides feats?