Why are there no hexes in the hexblade class?


3.5/d20/OGL


I like the idea of the hexblade class(Complete Warrior). Playing as an anti-hero while wielding dark powers sounds like fun. Unfortunately the class is really underpowered. Even with the unofficial errata that attempted to give it a boost the class has no punch or killer move that make leveling in it worth the effort. So I did what any other D&D fan would do. I made my own class.

I would like some feedback if anyone is so inclined. Specifically I want to know if you think it is balanced and if the class feature is good.

Class Progression

Spoiler:

BAB: 3/4

D8 hit dice

Fort: Poor
Reflex: Good
Will: Good

Bard Progression for spell per day and spells known

Armor and Weapon Proficiencies: A Dark hexer is proficient with all simple and martial weapons and with light armors.

(2+Int)*4 skill points at first level and 2+Int at each additional level
Skills: Concentration, Craft, Heal, Intimidate, Knowledge (taken individually), Listen, Profession, Ride, Search, Sense Motive, Spellcraft, spot, Survival.

At Level 1
-Armored Mage: light
-Hexing Blade
-Corruption

At level 2
-Hexing Blade: Bane

At level 4
-Hexing Blade: Wounding

At level 7
-Sudden Quicken 1/day

At level 10
-Hexing Blade: Paralyzing

At level 12
-Hexing Blade: Greater Bane
-2 Hexes at once

At level 14
-Sudden Quicken 2/day

At level 16
-Hexing Blade: Vicious
-Hexing Blade: Wounding 2

At level 18
-Hexing Blade: Vicious Bloodfeeder

At level 20
-3 hexes at once
-Extended Hexes

Hexing Blade class feature

Spoiler:

Hexing Blade: At 1st level a Dark hexer gains the ability to infuse any weapon they are holding with dark power. As a minor action you can activate this power and end it as a free action. When this ability is active any weapon in your hands inflicts the sickened condition to an opponent you successfully hit (Fort save 10+(1/2 Dark hexer level minimum 1) + Wis mod negates this effect). This ability can be active for a number of rounds/day equal to 1 + wisdom modifier. As the Dark hexer progresses in levels they gain access to more hexes they can infuse their weapons with in addition to the sicken ability. Only one additional hex can added to your weapon until Dark Hexer level 12. Switching which hex is active takes a minor action. This ability stops functioning for the weapon if it leaves his grasp for more than one round.

At second level you can add the bane enchantment as a hex to your weapon while hexing blade is active. You must declare what type of creature the bane is effective against when activated. To change the type of creature the bane is effective against requires a minor action.

At fourth level a Dark hexer may add the wounding enchantment as a hex to your weapon while hexing blade is active.

At 10th level you can add the Paralyzing enchantment (Item compendium) as a hex to your weapon while hexing blade is active. This functions normally as the enchantment with the acceptations of the Will saving throw being 10 + ½ Dark Hexer level + wisdom modifier.

At 12th level whenever you activate your hexing blade ability you may now select 2 hexes that apply to your weapon in addition to the sicken ability.
At 12th level you bane enchantment hex becomes more potent becoming a greater bane. Now when your hexing blade ability is active with the bane enchantment the bonus it provides improves by +1 for a total of +3 and the damage bonus increases by +1d6 for a total of +3d6 damage.

At 16th level you can add the vicious enchantment as a hex to your weapon while hexing blade ability is active. Additionally when you now active the wounding enchantment hex your weapon does 2 constitution damage on a successful hit instead of 1.

At 18th level whenever you active the vicious enchantment hex your weapon now has the bloodfeeding ability. It functions as the normal bloodfeeding enchantment accept you can only accumulate blood points from the damage you take as a result of using the vicous enchantment hex. The blood points gained from this ability that are stored in the weapon can be retained for up to 12 hours. They can only be used to inflict extra damage while your hexing blade ability is active.

At 20th level you are so familiar with your hexes that you may now have 3 of them in effect while your hexing blade ability is active. Additionally you may now use your hexing blade ability for a number of rounds/day equal to 1 + twice your wisdom modifier.

Corruption

Spoiler:

Corruption: A dark hexers powers are manifest in their appearance. I could be any number of aesthetic effects such as bags under the eyes, a creepy feeling other notice when you are around, and small animals/children recoil at your touch, or perhaps a troubled expression that never seems to leave your face. Regardless of what physical trait is manifest a Dark Hexer always suffers a -2 penalty to diplomacy, Handle Animal, and preform skill checks. Additionally any new person you meet always starts at social category one lower than they otherwise would. This penalty can only be removed if the Dark hexer ceases to be a dark hexer losing all abilities and spells provided by the class. This condition cannot be removed with a remove curse spell or similar effect.

Spell list: 0 level

Spoiler:

Daze (Ench)
Touch of fatigue (Necro)
Resistance (Abjur)
Detect Magic (Div)
Detect Posion (Div)
Flare (Evoc)
Caltrops (Spell Compendium, Conj)
Arcane Mark (Univ)
Ghost sound (illus)
Stick (Spell Compendium, Trans)

First level

Spoiler:

Doom (Cleric)
Chill Touch (Necro)
Ray of enfeeblement (Necro)
Mark of the outcast (spell compendium, Necro)
Endure Elements (Abjur)
Shield (Abjur)
Detect Undead (Div)
Reduce Person (Trans)
Expedious Retreat (Trans)
Entropic Shield (Cleric)
Unseen Servant (Conj)
Undetectable alignment (Abjur)
Buzzing Bee (Spell compendium, Conj)
Targeting Ray (spell compendium, Div)
Distract (spell compendium, Ench)
Magic Weapon (Trans)

Second level

Spoiler:

Wraith Strike (Spell Compendium, Trans)
Web (Conj)
Tasha’s Hideous Laughter (Ench)
Misdirection (illus)
Darkness (Evoc)
Command Undead (Necro)
Ghoul Touch (Necro)
Pyrotechnics (Teans)
Darkvision (Trans)
False Life (Necro)
Blur (illus)
Death knell (Cleric)
Whirling Blade (complete arcane)
Ray of Sickness (Spell Compendium, Necro)
Curse of ill Fortune (Spell Compendium, Trans)

3rd level

Spoiler:

Dispel Magic (Abjur)
Displacement (illus)
Sepia Snake Sigil (Conj)
Nondetection (Adjur)
Arcane sight (Div)
Hold person (Ench)
Slow (Trans)
Halt Undead (Necro)
Rage (Ench)
Shrink Item (Trans)
Gaseous Form (Trans)
Magic circle against Choas/Law/Good/Evil (Abjur)
Hound of Doom (illusion)
invisibility Purge (Cleric)
Protection from energy (Abjur)
Nauseating Breath (Spell Compendium, Conj)
Rust Ray (Spell Compendium, Trans)
Shadow Binding (Spell Compendium, illusion)
Unluck (Spell Compendium, Div)

4th level

Spoiler:

Bestow Curse (Necro)
Cursed Blade (complete warrior)
Dimensional Anchor (Abjur)
Remove Curse (Abjur)
Evard’s Black Tentacles (Conj)
Solid Fog (Conj)
Stone Skin (Abjur)
Crushing Despair (Ench)
Confusion (Ench)
Geas, Lesser (Ench)
Detect Scrying (Div)
Hallucinatory Terrain (illus)
Fear (Necro)
Enervation (Necro)
Reduce Person, Mass (Trans)
Freedom of movement (Cleric)
Magic Weapon, Greater (Trans)
Spectral Weapon (Spell Compendium, illusion)
Poison (Necro)

5th level

Spoiler:

Break Enchantment (Abjur)
Dismissal (Abjur)
Cloudkill (Conj)
Hold Monster (Ench)
Mind Fog (Ench)
False Vision (illus)
Nightmare (illus)
Blight (Necro)
Symbol of Pain (Necro)
Waves of fatigue (Necro)
Baleful polymorph (Trans)
Feeblemind (Ench)
Spirit Wall (Spell Compendium, Necro)
Contact other planes (Div)

6th level

Spoiler:

Planar Binding (Conj)
Antimagic field (Abjur)
Dispel Magic, Greater (Abjur)
Circle of Death (Necro)
Eyebite (Necro)
Symbol of fear (Necro)
Undeath to death (Necro)
True seeing (Div)
Geas/quest (Ench)
Shadow Walk (illus)
Repulsion (Abjur)
Howling Chain (Spell Compendium, Evoc)
Wall of Doom (Spell Compendium, Necro

What do you think?

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Why are there no hexes in the hexblade class? All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL