Favoured Class


Homebrew and House Rules


I think a character's favoured class should be more 'special' in relation to any class they multi-class/dip with.

1. The pcs 1st level class is their favoured class.

2. Class skill bonus (+3) available to favoured class only.

3. For non-favoured class, any special abilities due to class pertaining to spells (e.g. Fey Bloodline Sorcerer's +2 to Compulsion Save DC's) applicable to spells for that class only (e.g. in the previous example that would be Sorcerer spells). The exception would be the prestige classes.

Any thoughts?


Single-class characters are already slightly more powerful than multi-class in most cases, why do you want to discourage multi-classing? Doesn't it mostly exist to allow players to make characters that feel less constrained than simply picking from a short list of possible classes?


I don't think a lot of people realise a lot of the possibilites of dipping to be perfectly honest.
But thank you for the response.


strayshift wrote:
2. Class skill bonus (+3) available to favoured class only.

What about a Character with two fafoured classes?

Will he get a +6 class skill bonus?


If dipping is the issue, target dipping, not all multiclassing. You could, for example, allow one point of favoured class bonus per class level, up to a maximum of 3.
You could limit all the numeric factors of a special ability pertaining to spells from a non-favoured class the same way.

Origami Mann, they don't get them now, so why would they get them any other time?


Mortuum wrote:
Origami Mann, they don't get them now, so why would they get them any other time?

I don´t understand the background of this rule:

Quote:

Class Skills

In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.

I would rule it (your way): 1 point class skill bonus / rank

but make the maximum class skill bonus (max 3) additiv, when there are more than one fafoured class with this skill (max 6).

For example:
max +3: 1st faf.class +3
max +5: 1st faf.class +3 ; 2nd faf.class +2
max +6: 1st faf.class +3 ; 2nd faf.class +2 ; 3rd faf.class +1

EDIT:
You can also give every class a "classskill bonus pool" and let every character take this pool points in his own way:

(1) classskill bonus pool: 30 (1 faf. class)
--> 10 classskills with +3
--> 2 classkills with +10, 5 classskills with +2
--> ...
(2) classskill bonus pool: 50 (2 faf. classes)
(3) classskill bonus pool: 60 (3 faf. classes)
(4) classskill bonus pool: 65 (4 faf. classes)
- If there is a way to get more than 3 faf.classes?

The maximum classskill bonus is the Lvl of the fafoured class(es).

--> I think this would be a better balancing system in which every class could get the same skillpoint´s per level...

For example:

wizard:

Skill Ranks per Level: 2 + Int modifier
Class skills: Appraise (Int), Craft (=21+) (Int), Fly (Dex), Knowledge (all =10+) (Int), Linguistics (Int), Profession (=30+) (Wis), and Spellcraft (Int)

-> You can get 17+ Skills (15+ with INT) with a +3 classskillbonus
(If you take "only" 1 Craft and 1 Profession skill)
--> But a wizard have a Int bonus 4+, so he get with 1 point in a int-skill a +8 DC bonus

rogue:

Skill Ranks per Level: 8 + Int modifier
class skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (=21+), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (=30+) (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

-> You can get 20+ Skills with a +3 classskillbonus
(If you take "only" 1 Craft and 1 Profession skill)


I would suggest against it. At best it just makes people consider their first class a little more when they plan on multiclassing. Multiclassing is usually not that great, especially not for casters.


Would also make half-elves a fair bit more attractive. Thanks all for the considered responses.

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