New feat to enchance spells


Homebrew and House Rules


My player was wondering was there any feat that could overcome the problem of low level spells - at some point they stop advancing (For example burning hands is maxed out at 5d4). If there already is something like this, let me know. I made couple of versions of my own:

1. version:

Breaking the limit [general]

You only know how to push forward and the same method applies to your magic

Prerequisites: Caster lvl 6, Spellcraft 6 ranks

Benefit: You can use your full caster level when determining spells's effect. For example a 10th level cleric could heal someone for 1d8+10 hitpoints with a cure light wounds spell.

2. version:

Limitless spell [metamagic]

You can advance your spells beyond their limit

Prerequisites: Caster lvl 6, Spellcraft 6 ranks

Benefit: You can use your full caster level when determining spells's effect.A limitless spell uses up a spell slot one lever higher than the spell's actual level.

3. version:

Limitless spell [general]

By focusing your magical talent you have broken through limits

Prerequisites: Caster lvl 6, Spell focus

Benefit: You can use your full caster level when determining spells's effect. The spell must be from the school you have spell focus.

Which of these feats do you think is the most balanced? Or is it an absurd idea to begin with?


There is Intensified Spell feat.

I think that there was an ability or feat that removed/increased caps on caster level added to cure wounds spells.

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