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I was thinking about running one of the specials at a convention this fall. I looked at the reviews on several of them, and I didn't find enough information to really help me decide.
I'm expecting that we might get between 4 and 8 tables playing at once, depending upon where we drop this in the schedule. Does anyone have a list of the minimum and best number of tables each special requires?
I haven't played any of these yet, but am considering taking part as a player in this year's special at GenCon, to get a feel for this type of event. So I don't know what sort of boons or chronicles each provides.
With Shadow Lodge going away, does Year of the Shadow Lodge still make any sense to run? My local group is playing a lot of the older scenarios, but I don't want to offer something so outdated that it is partially or completely obsolete.
I also did not see a special for seasons zero or one. Am I correct to presume that there weren't any, and the only ones I'll have to select from this fall are seasons 2, 3, 4 & 5?
At the moment, I'd lean towards season 5 (hoping the process has been refined, and considering some of the mixed reviews on the previous ones). Any tips or advice for making one of these work well at a smaller convention?

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There have been three published specials so far.
"Year of the Shadow Lodge" requires 3 tables. It is the most cooperative, with PCs at one table being able to help other tables. The back story still makes sense -- there's a group of rogue Society agents.
"Blood Under Absalom" requires 6 tables. There is very little table-to-table interaction. This one really doesn't make sense any more. We have the Hao-jin Tapestry.
"Race for the Runecarved Key" requires 4 tables. It is the most head-to-head competitive.

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"Blood Under Absalom" requires 6 tables. There is very little table-to-table interaction. This one really doesn't make sense any more. We have the Hao-jin Tapestry.
"Race for the Runecarved Key" requires 4 tables. It is the most head-to-head competitive.
We have the Runecarved Key, too, so if BUA doesn't work neither does RftRK. In both cases I would argue that they're part of the overall meta-plot. So if your players routinely play S2/S3 stuff, they should be fine with these specials ... if not, well, they might not be ideal.

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Patrick, the only time the Runecarved Key appears is in the second round of the Special (which is to say, it doesn't.) The end result of the Ruby Phoenix Tournament is a working piece of current Society lore, and has been since the half-way point of Season 3.
True, but my point is BUA isn't the only scenario with that issue. The entire QFP series is dedicated to retrieving an item for the tournament, for instance. Playing old stuff requires keeping the overall stories in mind.