| DirkSJ |
| 4 people marked this as FAQ candidate. |
There is designer commentary here: http://paizo.com/threads/rzs2l7ns&page=530?Ask-James-Jacobs-ALL-your-Qu estions-Here#26466
The above says you can use Blood Money to do things such as Raise Dead. I recognize that as a designer he doesn't have official rules power, (especially for PFS).
RAW it all comes down to an unanswered question about spellcasting in general: Does a spell component get consumed at start or end of cast? If at start, Blood Money works with all spells. If at end Blood Money only works with standard action spells.
The spell system seems to suggest that you use the component at the start since you lose all components if you fail a concentration check at any point in the spell. "You lose the spell as if it had been cast to no effect" regardless of what point in the casting of a long cast time spell you were when interrupted by the check...so it must have been used in the first instant.
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I'm not sure PFS makes rulings like this. We follow RAW. When there is ambiguity, we pray that the rules will get an errata or FAQ. In the meantime, there is table variation.
I don't agree that the rules imply that components must be consumed at the beginning of casting a spell. They could just as easily be consumed when the caster finishes casting the spell -- including finishing through interruption or a failed concentration check.
At my table, Blood Money only works for spells that can be completed within the round Blood Money was cast. Limited Wish would work with Blood Money to simulate Raise Dead, but it would require a STR 14.
| DirkSJ |
I'm not sure PFS makes rulings like this. We follow RAW. When there is ambiguity, we pray that the rules will get an errata or FAQ. In the meantime, there is table variation.
I wish RAW wasn't so unclear :(.
That's why I am asking for a clarification for PFS. There are tons of things in the FAQ that help with these sorts of questions and tons of things that work differently in PFS than in regular play.
I am hoping this problem, being as it affects potentially thousands of gold per character, is important enough to be FAQed for PFS. The amount of money saved is potentially game breaking...though at the same time level 6 paladins with 2 feats can also raise dead for free every day so...