
noblejohn |

Can you help with D3 - Test of Endurance. I can't figure out where the wheel is in the room in relation to the metal slab. From what I read, the wheel is in the middle of the slab and the trap will be triggered as soon as the go to the wheel to turn it?
Also, I don't understand how D6 tilting floor would work. How could the PCs keep the floor balanced? Are the just walking across very carefully and if they pass the acrobatic check they are all ok?
Thanks for the help and any other ideas or notes about Armag's Tomb.

Candice1203 |

Can you help with D3 - Test of Endurance. I can't figure out where the wheel is in the room in relation to the metal slab. From what I read, the wheel is in the middle of the slab and the trap will be triggered as soon as the go to the wheel to turn it?
Also, I don't understand how D6 tilting floor would work. How could the PCs keep the floor balanced? Are the just walking across very carefully and if they pass the acrobatic check they are all ok?
Thanks for the help and any other ideas or notes about Armag's Tomb.
D3: The map seems to have the answer to that. The wheel is in the middle of the room, and looking at the map for D3, the entire middle of the room has the sheet, so I would say the wheel is in the middle of the sheet (the 20' by 20' gray in the middle of the room)
D6: Possible spoiler warning for a movie---If you've ever seen National Treasure: Book of Secrets, near the end Ben and company end up on a tilting floor trap. In order to keep the platform balanced, they each move to a corner to keep the platform level. The PCs would keep the floor level by doing that or gathering in the middle of the room. From the description, the "floor" of the platform is sitting on a single pillar in the middle of the room, so whichever side is heaviest would tilt down.
Hope that helps.

noblejohn |

D3: The map seems to have the answer to that. The wheel is in the middle of the room, and looking at the map for D3, the entire middle of the room has the sheet, so I would say the wheel is in the middle of the sheet (the 20' by 20' gray in the middle of the room)D6: Possible spoiler warning for a movie---If you've ever seen National Treasure: Book of Secrets, near the end Ben and company end up on a tilting floor trap. In order to keep the platform balanced, they each move to a corner to keep the platform level. The PCs would keep the floor level by doing that or gathering in the middle of the room. From the description, the "floor" of the platform is sitting on a single pillar in the middle of the room, so whichever side is heaviest would tilt down.
Hope that helps.
D3: So is the wheel in the middle of the room and on the slab? If it is, then setting off the icewall trap seems unavoidable as stepping off of the slap is the trigger - I don't get why the trap would be unavoidable.
D6: The plat form will tilt when you first step on won't it? Does this set off the trap?
Thanks for the comments.

Candice1203 |

D3: So is the wheel in the middle of the room and on the slab? If it is, then setting off the icewall trap seems unavoidable as stepping off of the slap is the trigger - I don't get why the trap would be unavoidable.D6: The plat form will tilt when you first step on won't it? Does this set off the trap?
Thanks for the comments.
Spoilers for Blood for Blood within
D3: The columns emerge from the sheet of iron on the floor, and the wheel is in the middle of the room. It's a test of endurance, so from the sounds of it, the objective is for the players to set off the trap and survive the cold for the duration of the effect... though there are ways to avoid it, such as levitation or other magic that would let the party turn the wheel without stepping on the iron sheet.
D6: Yes. However, just setting off this trap doesn't automatically mean they fall off the platform, they get the DC20 acrobatics check first, and then the DC15 reflex save.

noblejohn |

Spoilers for Blood for Blood within
D3: The columns emerge from the sheet of iron on the floor, and the wheel is in the middle of the room. It's a test of endurance, so from the sounds of it, the objective is for the players to set off the trap and survive the cold for the duration of the effect... though there are ways to avoid it, such as levitation or other magic that would let the party turn the wheel without stepping on the iron sheet.
D6: Yes. However, just setting off this trap doesn't automatically mean they fall off the platform, they get the DC20 acrobatics check first, and then the DC15 reflex save.
Thanks Candice - makes sense now I guess. Although it seems there should be more clues to help the PCs figure out the puzzle.

![]() |

Your players won't need any more clues; I assure you they'll figure it out pretty quickly. As a troubleshooting matter, though:

noblejohn |

Your players won't need any more clues; I assure you they'll figure it out pretty quickly. As a troubleshooting matter, though: ** spoiler omitted **
Thanks Touc, good post. And I will probably do the same.
You know the whole test thing is kind of downplayed in the module. It talks about it at D1. Where else does the module discuss the test that Armag is going through? Maybe I just missed it, I have trouble reading the entire module and remembering everything. It takes me several reads.