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Excluding the 1-session special modules (i.e. We be Goblins), what modules take the least time?
Also, which modules have the least required RP? I'm not talking about places where RP could sidestep encounters or similar, but investigation type things where you have to solve social problems like that.
I'm sorry if this has been asked before, but my search-fu is weak, and other than average module length and a few similar, I'm wondering what people know.

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No, I really do want a module, not a PFS scenario. We've played a few scenarios, and are looking for something a bit longer and heavier. We're considering one of the multi-part scenarios, but I'm looking at modules too. I know that they're intended to take 12-ish hours (a browse through the forum looks like they actually tend to come in at 8-10 hours), and have more involved story lines.
Of course, some of those scenarios only take us about an hour and a half (less than half the intended time), I'm wondering if there are any modules that could possibly be done in a similar ratio of time - like six hours or so.
My group prefers combat encounters over RP encounters, hence that part of my question.

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Dragonscar fits the short and lots of combat... there is roleplay there for those who want them, but you can play the whole thing in under 5 hours as a combat heavy group (my group did it in 3 hours and 20 minutes because they didn't care much for the RP aspects)
This is a higher level scenario, though.