Atlantis: The Antediluvian Age [BESM PFRPG - PFRPG Compatible]


Product Discussion

Silver Crusade

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BESM PATHFINDER

MAGNUM OPUS

They told you it was Fantasy. The work of frenzied minds such as Ignatius Donnally, Madam Blatavsky, and Hitler. They told you that Plato probably used it as a parable. A pure fantasy we can visit on the Silver Screen produced by Republic Serials, Marvel and DC comics, and even Walt Disney.

Meanwhile, they told you in school that in the Neolithic Age, life was brutish and short. You were told that the Agricultural Revolution changed everything and it started in the Fertile Crescent in the nations of Israel to Iraq. That all mankind universally was living life in animal skins and used flint axes. That the Ancient sky never changed. That it was never dynamic during the Neolithic Age.

Well, what if . . . everything they told you was wrong?

PRESENTING ATLANTIS: THE ANTEDILUVIAN AGE

The Natufians of Israel, and the dwellers of Skara Brae of Britain, and the Solutreans of France and North America are not the complete picture of the Ice Age.

For over 25 years, research was done on Atlantis in order to present a world before the Noachian Flood that is different than what they taught you in school. I studied all the hypotheses: Atlantis in the Aegean, Atlantis in the Azores, Atlantis in North America, Atlantis in the Arabian Desert, everywhere. I studied the party line and the Out of Place Artifacts (and some say there aren't any) that is classified as Forbidden Archaeology. My findings and conclusions are not presented in a scholarly work. But presented here, as a Roleplaying Game.

IMAGINE: An Atlantis that is beyond anything you could have imagined. High Technology, Free Energy, Giants, Atomic Knowledge, Genetic Engineering, Ancient Secrets, and Mecha. An Atlantis where the Ancient Sky is different than can ever be supposed.

PLAY: in a world before the Noachian Flood. Where man had become carnal, sensual, and devilish. Where wars were fought, and adventure can be had. Where the Stone Age necromancers of Aine Gazal, Jericho, and Gobli-Tepe existed with high tech Mecha Pilots and Engineers of Lemuria, Atlantis, and Mu.

MYSTERIES TO EXPLORE: The RH Factor, domestication of certain grains (all of them) and certain animals (most of them), the reactors at Oklo, the Mohenjo-Darian Civilization, flying machines, lights that don't turn off, an electrically active and dynamic sky, and many others.

ADVENTURE: A premade adventure is provided, allowing GMs to introduce the world to their players. An adventure that takes Modern humans back in time: 12,000 years ago. Four students: a latent psychic, a gun loving cheerleader, a budding mecha pilot, and a young genius at technology; along with an independent Archaeologist, and an English aristocratic adventurer are provided as premades (as examples).

GAME ENGINE: The Game Engine is based on updating the BESM d20 game system to Pathfinder, making Pathfinder capable of handling the Science Fiction genre.


    FEATURES --
  • Adventurer, Dynamic Sorcerer, Gun Bunny, Hot Rod, Magical Girl, Martial Artist, Mecha Pilot, Pet Monster Trainer, Shapechanger, Student, and Tech Genius updated to Pathfinder (with the others updated in a later section).
  • Attributes/Defects from BESM d20 are added to the system.
  • Expanded Skill System: adding skills from d20 Modern to Pathfinder and a few new ones: including Sports, Pilot, and a slew of weapon skills.
  • A psionics system using the D20 dynamic Spellcasting System.
  • Feel that the Classes and Levels of BESM d20 were constraining? Optional Rules for classless and leveless BESM Pathfinder are provided.
  • Unofficial Conversion guide to BESM 3rd Edition is also provided.
  • A bestiary including giants, centaurs, satyrs/fauns, and other beasties (like Giant Malevolent Gophers, the Aurochs, and aggressive malevolent chickens!)

WHAT I NEED:
[list]
  • One RPG Cartographer.
  • Six artists of varying mediums.
  • An editor.

    I can write and do the layout (i refer you to the last three Pathways magazines).

    Any questions?

    -----------------------

    Sources:
    David Hatcher Childress -- Lost Cities of Atlantis, the Atlantic, and the Mediterranean
    David Hatcher Childress -- Lost Cities of the Pacific
    Australian Broadcasting Company -- Stories from the Stone Age.
    British Broadcasting Company -- Walking with Cavemen
    Time Life Books -- The World's Last Mysteries
    Steve Jackson Games -- GURPS Atlantis
    Morrigan Press -- Atlantis the Second Age
    D.C. Comics -- Aquaman
    Marvel Comics -- Namor the Sub-Mariner
    Michael A. Cremo and Richard L. Thompson -- Forbidden Archaeology
    Graham Hancock -- Fingerprints of the Gods
    Graham Hancock -- Underworld
    Graham Hancock -- Quest for the Lost Civilization

    and other sources.

  • Sovereign Court

    A few questions:
    What sort of page count are you looking at for the product.
    What sort of compensation are you offering? (Royalties? Flat fee? "Just for fun"? etc)
    What is the level of completeness on this? Are you done and just looking for polish or is material still being developed and playtesting will need to be done.

    Silver Crusade

    Selphius 37 wrote:

    A few questions:

    What sort of page count are you looking at for the product.
    What sort of compensation are you offering? (Royalties? Flat fee? "Just for fun"? etc)
    What is the level of completeness on this? Are you done and just looking for polish or is material still being developed and playtesting will need to be done.

    To answer your questions:

    What is the level of completeness on this?
    i'm working on my fifth rough draft. :) I spend the last 8 years learning how to do a layout professionally well, and I'm happy that Rite Publishing has given me the chance to perfect the craft. :)

    I'm incorporating ideas from Symbols of an Alien Sky, so the art has to be really awesome when one looks due north in the Northern Hemisphere. ;)

    What sort of page count are you looking at for the product. -- I would have aimed for 32 pages, but BESM d20 has been long out of print, so I have to increase it to about 96 pages.

    What sort of compensation are you offering? (Royalties? Flat fee? "Just for fun"? etc) Flat fee after I get the Kickstarter up and going. I couldn't afford royalties. Also, I'll do my best to make sure that the artist doesn't get the short end of the stick.

    Sovereign Court

    Did you have an answer to the compensation or page count?

    Silver Crusade

    1 person marked this as a favorite.

    Yes.

    What sort of page count are you looking at for the product. -- I would have aimed for 32 pages, but BESM d20 has been long out of print, so I have to increase it to about 96 pages.

    What sort of compensation are you offering? (Royalties? Flat fee? "Just for fun"? etc) Flat fee after I get the Kickstarter up and going. I couldn't afford royalties. Also, I'll do my best to make sure that the artist doesn't get the short end of the stick.

    Silver Crusade

    Selphius, I'd better write this first book to set the stage. :) Then we can talk about other writers expansions.

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