Pit Seven


Play-by-Post

51 to 100 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Zouh enters calmly

arbiter:
1d20 + 6 ⇒ (15) + 6 = 21

Init: 21


:Surprise Round;

Zouh eyes his opponent, in one hand he holds both kamas in the other he holds a small vial, he chugs the potion calmly then stands waiting for his opponent.

arbiter:
drink potion of mage armor

Your go


Seeing his opponent, Vironus speaks aloud; Ah, it's you! The one who said there was no honour in fighting a caged man. Well, I am not caged!

He then smirks as he steps behind the closest pillar.

Arbiter:
5ft step to B12 and standard action, total concealment facing towards B4.

You're up. :)


:Round 1

"Honor? This is not what was said, but it matters very little come let us see what the caged bird knows"

Zouh charges forward, you hear the sound of his thundering feet.

arbiter:
Move to F17 1d20 + 4 ⇒ (13) + 4 = 17

Perception if you like

your turn.


Perception: 1d20 + 4 ⇒ (18) + 4 = 22

The caged bird, as you say, knows the odds are against him, but against these odds, he fights for his freedom.

Vi moves towards the man, shielding himself as he approaches.

Move to E17 without provoking an AoO

Arbiter:
Move to B14, then diagonal down to E17 as a move action. Standard Action = Total Defense for AC 29 (19AC, +4 Tower Shield, +6 Total Defense (due to an extra 2 from 3 ranks in acrobatics).


:Round 2:

Zouh lashes out.

arbiter:

1d20 + 8 ⇒ (3) + 8 = 11 Disarm
1d20 + 8 ⇒ (9) + 8 = 17 Trip
1d20 + 3 ⇒ (2) + 3 = 5 Attack

Disarm: 11
Trip: 17
Attack: misses

your go


Dropping his shield, Vironus pulls out two wickedly sharp blades, that apart from a few splashes of blood, look hardly used at all.

Perhaps your death will be the first by these blades, the man says as he lashes out back at the man.

Attack: 9
Damage: 4

Arbiter:
Drop shield in E16, right next to me to my side, as a free action. Draw weapons as a move action, and attack once with my standard action.

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Ha. Natural 1 for both. I think you've won already. :p


:Round 3:

arbiter:

Attack 11d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5
Attack 21d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (4) + 4 = 8
attack 31d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (3) + 3 = 6
1d20 + 14 ⇒ (7) + 14 = 21acrobatics roll back to F18
1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 1


Attack 1: 21
Damage 1: 5
Attack 2: 12
Damage 2: 8
Attack 3 possible crit: 23
Damage 3: 6
Crit confirmation: 22 Crit Damage: 4

your go


Taking a good amount of damage from the hits just received, the man jolts from pain, before unleashing both of his blades on his opponent, before 5ft stepping backwards.

Attack 1: 24
Damage: 6

Attack 2: MISS!
Damage: 4

In D16

Arbiter:
Had to look at the spoiler to see where Zouh moved to, as he didn't specify, but he said the crit did 4 damage when his dice says 1, so I just wanted to clarify with you. :)

Anyway, my attacks:

Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


:Round 4:

one blade sinks deep, Zouh doesn't seem to care much.

arbiter:

Attack 11d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (4) + 4 = 8
Attack 21d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (3) + 4 = 7
Attack 31d20 + 3 ⇒ (2) + 3 = 51d6 + 4 ⇒ (4) + 4 = 8

Attack 1: 24
Damage 1: 8
Attack 2: 15
Damage 2: 7
Attack 3 misses.


Dude, you've gotta say when you move towards me, else you'll be attacking thin air, like now, but I'm going to be nice and say you moved towards me to do the above attack.

Zouh is now in E17

With the Monk constantly closing in on him, Vironus takes another hit, but not before swiping out with his blades twice, before stepping backwards once more.

Attack 1: 26 (Crit range)
Damage: 5

Attack 2: 22
Damage: 7

Crit Confirmation Roll: 12 (Yea, not gonna crit)
Damage: 6

Now in C15

Arbiter:
Attack 1: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Attack 2: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit Confirmation Roll: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


I have reach I didn't have to move


:Round 5:

Zouh steps forward into E17

arbiter:

Attack 11d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (3) + 4 = 7
Attack 21d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (2) + 4 = 6
Attack 31d20 + 8 ⇒ (3) + 8 = 11 Trip

All three attacks miss[ooc]
[ooc]your go


Okay, well it's your turn. Though did you deal 1 damage or 4 to me on your critical earlier, because I'd just like a little break down if possible please, so I get my HP calculations correct. :)

5ft step to D16

Avoiding the last few hits, Vi tries to finish the man off with two final blows, swinging furiously at the guy in front of him.

Attack 1: 22
Damage: 4

Attack 2: 14
Damage: 4

Arbiter:
Attack 1: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sorry man, I messed something up. My first attack against you in the last round should do an extra 2 damage to you, as it's 1d6+3, not 1d6+1, so I've dealt 24 damage to you, including the damage from this round, as I doubt 14 hits you. :)


4 damage


Updated my above post with my attacks for this round and an update in damage to you. :)


:Round 6:

Zouh Lashes out once again

arbiter:

Attack 11d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (1) + 4 = 5
Attack 21d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (4) + 4 = 8
Attack 31d20 + 3 ⇒ (4) + 3 = 71d6 + 4 ⇒ (1) + 4 = 5

Zouh misses with all three attacks :(


Although a long shot, Vi swipes you once with his sword, hoping to hit you, before rolling backwards to gain some ground.

Move with acrobatics to E13

Attack 1: 18
Damage: 9

Acrobatics: 14

Arbiter:
Attack 1: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14

Really hoping that hits, but I don't think it will.


:Round 7;

Zouh moves in again, E14.

arbiter:

Attack1d20 + 10 ⇒ (3) + 10 = 13 Trip

Unless a 13 Trip beats your CMD your go


Unable to seemingly gain any advantage over the warrior, Vi takes yet another swipe and rolls back to gain distance.

Attack 1: 23
Damage: 9

Acrobatics: 20

Roll to E10

Arbiter:
Attack 1: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20


:Round 8:

"The caged bird flutters"

Zouh steps up again.

arbiter:

Attack 11d20 + 10 ⇒ (6) + 10 = 16 Trip.

Trip of 16 ends in E12


The caged bird is trying to kick your arse!

Stepping fourth, Vi yet again slashes out twice at the man!

Attack 1: 19
Damage: 8

Attack 2: 18
Damage: 4

Now in E11

Arbiter:

Attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


:Round 9:

arbiter:

Attack 11d20 + 10 ⇒ (13) + 10 = 23 trip
Attack 21d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (5) + 4 = 9
Attack 31d20 + 3 ⇒ (5) + 3 = 81d6 + 4 ⇒ (2) + 4 = 6

Attack 1 Trip: 21
Attack 2: 13
Damage 2: 6
Attack 3: 8
Damage 3: 6

Your go


Shame you can't use Acrobatics to stand!

No sooner is he knocked down, Vi jumps up, slashing at Zouh's chest as he rises.

Attack: 20
Damage: 4

Arbiter:

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

AoO to you.


AoO

arbiter:
AoO
1d20 + 7 ⇒ (17) + 7 = 241d6 + 4 ⇒ (5) + 4 = 9

AoO
Attack :24
Damage :9


Damn that trip!

As Vi rose up to slice Zouh, with Victory seemingly in his grasp, it also turned out to be the mans undoing. Taking the damage, he slipped unconscious and dropped to the arena floor once more.

Congrats on your win. :) How bad off were you? Call it gut instinct, but I was thinking one more well placed attack would have done it. Issue was I couldn't stay on the floor as I would have been done for, so I had to get up and unfortunately, that's one AoO you can't prevent. Good game. :)


:Round 10:

arbiter:

Attack 11d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (3) + 4 = 7
Attack 21d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (2) + 4 = 6
Attack 31d20 + 3 ⇒ (4) + 3 = 71d6 + 4 ⇒ (6) + 4 = 10

"Even the caged bird will fight for its life it seems"

Attack 1: 23
Damage 1: 7
Attack 2: 16
Damage 2: 6
Attack 3: miss


you ninjad that last post in there, good game it was close


Haha, yea. There was nothing I could do when you kept closing that gap. Your attacks are more lethal than mine, and you get more of them. Fists are clearly better than cutting tools. :p


End of Challenge Bout
VICTORY TO ZOUH


Bout Three
TRIHEDRON VS. GNASHER


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron steps into the pit (L10 I believe) and surveys the area - his eyes setting on the goblin across the expanse from him.

He offers a respectful nod without a word, one of his hands holding a bow, the other one holding a vial.

Arbiter:

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

PMed the vial nature.

Init: 13


I do believe that puts me starting at A10

The little goblin would look curiously at the dwarf. He appeared rather small for a goblin and carried nothing that resembled a weapon. However, the little goblin did seem to be clutching a vial of some sort.

Arbiter:
Initiative 1d20 + 6 ⇒ (15) + 6 = 21

Initiative: 21

It might take me a little bit, but I should have a surprise round post up within the hour. Sorry for the delay.


Surprise Round

With a practiced ease, the little goblin would pull a vial free from the tattered clothing he wore. Popping the cap as he raised it to his mouth, the little goblin would quickly imbibe the contents of the container.

Arbiter:
Standard Action to drink Mutagen +4 Dex/-2 Wis, +2 Natural Armor

Current Hit Points: 30/30
Current AC: 21 (10, +8 Dex, +1 Size, +2 Natural Armor)
Mutagen: 200 Rounds

There we go, that went up pretty quickly.

Sorry about that, I forgot the visible effects.

As the substance started to take its effects on the little goblin, his teeth and nails would elongate while his skin seemed to take on a leathery consistency.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

The dwarf's eyebrows seem to raise ever so slightly as he witnesses the transformation.

Arbiter:

Flurry of Arrows with Perfect Strike.

Flurry of Arrows 1: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (4) + 4 = 8
Flurry of Arrows 1 Perfect Strike: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 4 ⇒ (3) + 4 = 7
Flurry of Arrows 2: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 4 ⇒ (2) + 4 = 6

If "Hatred" comes into play, we should add +1 to the "to hit" values above.

Showing no further emotion, he bursts into motion, dropping the vial into the dirt next to him (K9 if possible), firing two arrows at his opponent in quick succession, and sidesteping closer to the pillar (K9).

Ok, so if the dwarven racial "Hatred" comes into play, we need to add +1 to these "to-hit" values :D

Hit1: 22 || Damage: 8
Hit2: 21 || Damage: 6

You're up.

Actually, after I posted I started wondering if I can actually do a Flurry - is this a Surprise round, or simply the first round? If surprise, my apologies and please consider only the first hit :/


Round 1

Unless you have an ability or magic item that allows you to take more than a standard action during the surprise round, you cannot flurry during it. So I'll take the first attack into account.

The little goblin would scream at the dwarf as an arrow found its mark in his leathery hide.

"Stupid dwarf will pay for that!"

Then, swiftly he would pull forth another concoction and drink it before downing the vial he had came into the arena with. As the second substance took its effect, the little goblin would disappear from sight.

Arbiter:
Sorry for not mentioning it in the previous text. The vial in his hand is his Potion of Vanish like usual.

Free Action to speak.
Standard Action to drink Shield Extract.
Move Action to drink Potion of Vanish.

Current Hit Points: 22/30
Current AC: 25 (10, +8 Dex, +1 Size, +2 Natural Armor)
Mutagen: 199 out of 200 Rounds
Shield Extract: 20 out of 20 Rounds
Potion of Vanish: 2 out of 2 Rounds


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Last time I tried sneaking around the arena, I did it through PMs to the Arbiter and it dragged a lot, so I'm not doing it again - I'll put it in a spoiler instead to move things along :D

Muttering something under his breath about invisible people, Trihedron picks up the vial he had previously dropped and moves away back to the wall of the pit.

The Arbiter:

Move action: Pick up the vial
Move action: Stealth movement behind the pillar and towards J04 along the wall of the pit.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Perception DC24 to spot Trihedron moving - this should be modified by +1 for each 10' distance, I would say we are at least 30' apart, so I would throw out there a DC of 26/27 - I'll leave it up to you.

If Gnasher moved, let me know because I'll try a perception to at least have a general idea of where he could be, and it may change my current action.

You're up ;)


Did Trihedron start moving towards the right or left side of the arena? I don't need exact location, but he didn't have cover to begin with so Gnasher would have seen which way he headed.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

He moved initially to the left, and then I guess out of sight behind the pillar?


Round 2

Action hidden from sight.

Arbiter:
Move Action to pull out Potion of Mage Armor.
Move Action to move Stealthily to C8.

Stealth 1d20 + 32 ⇒ (5) + 32 = 37

Current Hit Points: 22/30
Current AC: 25 (10, +8 Dex, +1 Size, +2 Natural Armor)
Mutagen: 198 out of 200 Rounds
Shield Extract: 19 out of 20 Rounds
Potion of Vanish: 1 out of 2 Rounds

Perception Check 37:
The little goblin seems to have moved from his spot.

The goblin has moved. If C8 offers a clear view of Trihedron, no cover of any sort, the little goblin can see you. Otherwise, no perception check made.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Not even going for that perception roll :D

And no, C8 does not offer a clear view of Trihedron ;)

Arbiter:

Free action: drop potion in hand
Move action: Stealth to F04 (draw potion while moving)

Stealth: 1d20 + 8 ⇒ (4) + 8 = 12

Standard Action: Drink potion of Sanctuary

You do not see the dwarf skulking around, but you believe you may have heard something...

Perception DC15:

Trihedron has moved somewhere behind the pillar F05/G05 ;)


Round 2

The little goblin would suddenly fade back into sight, just as quickly as he had faded from sight as he downed the contents of yet another vial.

Hearing something coming from off to his side, the little goblin would quickly extract another concoction from his tattered clothing and drink it. This time, his wounds would seem to stitch themselves back together, leaving him with but a minor scrape as the arrow is forced from his system.

Arbiter:

Move Action to drink Potion of Mage Armor.
Standard Action to drink Cure Light Wounds Extract.

Cure Light Wounds Extract - Level 2 1d8 + 2 ⇒ (5) + 2 = 7
Perception 1d20 + 6 ⇒ (13) + 6 = 19

Current Hit Points: 29/30
Current AC: 29 (10, +8 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)
Mutagen: 197 out of 200 Rounds
Shield Extract: 18 out of 20 Rounds
Potion of Mage Armor: 10 out of 10 Rounds

Edit: He is in C8 and made the perception check.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Knowing that the dwarf is skulking around, Gnasher is particularly attentive and notices the dwaf hiding just behind the pillar (F04).

Does your action remain the same?


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Assuming your action remains the same to proceed with this, let me know if otherwise:

The dwarf reaches for his own vial, paralleling the goblin's actions, and drinks it, dissapearing from sight

Arbiter:

Drinking potion of Vanish
Using Stealth to move to B05

Stealth: 1d20 + 8 + 20 ⇒ (14) + 8 + 20 = 42

Perception check DC42 to spot Trihedron.

You're up ;)


Round 3

Seeing his opponent disappear from sight, the little goblin would pull another vial from his tattered clothing while looping behind the pillar he stood by.

Ends at B10.

Arbiter::

Move Action to retrieve Potion of Cure Light Wounds.
Move Action to move to B10.

Current Hit Points: 29/30
Current AC: 29 (10, +8 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)
Mutagen: 19+ out of 200 Rounds
Shield Extract: 17 out of 20 Rounds
Potion of Mage Armor: 9 out of 10 Rounds


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

You see the dwarf image blurring and then coalescing almost in front of you (B05), at the same time as you notice some sort of bag has been thrown in your direction.

Arbiter:

Throw tanglefoot bag

Tanglefoot Bag Touch attack: 1d20 + 4 + 2 - 2 ⇒ (14) + 4 + 2 - 2 = 18
Modifiers:+2 for being invisible, -2 from range increment

5' step to B04.

As the bag flies, it comes apart and goo bursts out.

Attack vs. touch AC with no dexterity bonuses applied since attacker was invisible - Hit: 18

Ok, so if it hits you are entangled and need additionally a Reflex Save DC 15 or you are glued to the floor - Tanglefoot Bag

Trihedron takes a step back after throwing it (moved to B04).


Round 4

The little goblins eyes would go wide as he sees the projectile heading his way. While he is not quite fast enough to dodge out of the way, he does manage to keep the substance from gluing him to the spot.

Now my question is, can you use all of your attacks to try break out of a tanglefoot bag or just one per turn...? Also, would my claws and bite count as slashing weapons for getting rid of it...?

Arbiter:
Reflex Save 1d20 + 8 ⇒ (13) + 8 = 21

Waiting for clarification on a few questions...

Current Hit Points: 29/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)
Mutagen: 195 out of 200 Rounds
Shield Extract: 16 out of 20 Rounds
Potion of Mage Armor: 8 out of 10 Rounds


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Thing is, if you manage the Reflex Save, I don't really think you need to break out or free of it, you are not glued in place and are only subject to the Entangled condition. Right?

On a side note: Won't be able to post for a couple of hours.


Round 4 - Finished for Gnasher

Those are questions I would like answered, but I'll keep things moving.

Slowly, but surely the little goblin would force his way forward to box in his frustrating opponent. Ends in C5.

Arbiter:
Double move to C5.

Current Hit Points: 29/30
Current AC: 27 (10, +8 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 195 out of 200 Rounds
Shield Extract: 16 out of 20 Rounds
Potion of Mage Armor: 8 out of 10 Rounds

The entangled condition is still no fun.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Apologies for this kind of game man, but I honestly think Trihedron does not stand a chance against Gnasher and have been trying to delay the defeat as best as possible.

Seeing the goblin approach, Trihedron tries to sommersault away from his attacker.

Arbiter:

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Acrobatics to move out of the corner to E4 - managed to hit DC22 and I am betting your CMD is above that - take your AoO in that case before I resolve the rest of my round (if any).

And I have seen your other bouts man, with people missing against your astronomic AC - entangled is nothing compared to what you have going there, so lets finish this so you can get to your next bout ;)

51 to 100 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pit Seven All Messageboards

Want to post a reply? Sign in.