Vital Strike changes and Scaling


Homebrew and House Rules


Prerequisites: BAB +6
Add BAB to damage when making a single attack. Bonus damage multiplies on a critical hit as normal. Works with charge and spring attack. Applies only to that attack so does not continue on to attacks of opportunity.
VS and PA work together for a single devastating hit

For full BAB class
Level___Vital__v. Power Penalty Full attack
________________ 1h/2h w/o 2 weapons

1________-________2/3 -1
2________-________ 2/3 -1
3________ -________ 2/3 -1
4________ - ________ 4/6 -2
5 ________ - ________ 4/6 -2
6 ________ 6 ________ 4/6 -2 8/12
7 ________ 7 ________ 4/6 -2 8/12
8 ________ 8 ________ 6/9 -3 12/18
9 ________ 9 ________ 6/9 -3 12/18
10 _______ 10 _______ 6/9 -3 12/18
11 _______ 11 _______ 6/9 -3 18/27
12 _______ 12 _______ 8/12 -4 24/36
13 _______ 13 _______ 8/12 -4 24/36
14 _______ 14 _______ 8/12 -4 24/36
15 _______ 15 _______ 8/12 -4 24/36
16 _______ 16 _______ 10/15 -5 40/60
17 _______ 17 _______ 10/15 -5 40/60
18 _______ 18 _______ 10/15 -5 40/60
19 _______ 19 _______ 10/15 -5 40/60
20 _______ 20 _______ 12/18 -6 48/72

I have been thinking about this solution for some time, and finally decided to work out some of the math on it. Just slightly more powerful than using power attack for a single attack, which may or may not be a problem for some. I think it works quite well. It makes it not as useful for things with a single big attack, but makes it more desirable as a single feat. Weapon choice is not penalized, and gains the bonuses associated with static damage such as critability.


For 3/4 class

Level BAB Vital v. PA

1 0 - -
2 1 - 2/3
3 2 - 2/3
4 3 - 2/3
5 3 - 2/3
6 4 - 4/6
7 5 - 4/6
8 6 6 4/6
9 6 6 4/6
10 7 7 4/6
11 8 8 6/9
12 9 9 6/9
13 9 9 6/9
14 10 10 6/9
15 11 11 6/9
16 12 12 8/12
17 12 12 8/12
18 13 13 8/12
19 14 14 8/12
20 15 15 8/12

Posts didn't like my charts, sorry they look a bit...off.


Seems like a good system. We use another house rule were each vital strike feat adds 2d6 damage regardless of size or weapon used, and you can always use vital strike when using a single attack. I might want to borrow your variant for my next Campaign though, although it will be kind of weak on low levels and for classes with medium or poor bab.


Mortagon wrote:
Seems like a good system. We use another house rule were each vital strike feat adds 2d6 damage regardless of size or weapon used, and you can always use vital strike when using a single attack. I might want to borrow your variant for my next Campaign though, although it will be kind of weak on low levels and for classes with medium or poor bab.

I was familiar with the 2d6 variant, but I didn't think of it at the time I was working out the chart. Once I get a moment I will chart out the expected damages comparing the two methods as well.


VS 2d6 Vital Strike Variant

________2d6
BAB min avg max

6__6__ 2 __ 7 __ 12
7__7 __ 2 __ 7 __ 12
8 __ 8 __ 2 __ 7 __ 12
9 __ 9 __ 2 __ 7 __ 12
10 __ 10 __ 2 __ 7 __ 12
11 __ 11 __ 4 __ 14 __ 24
12 __ 12 __ 4 __ 14 __ 24
13 __ 13 __ 4 __ 14 __ 24
14 __ 14 __ 4 __ 14 __ 24
15 __ 15 __ 4 __ 14 __ 24
16 __ 16 __ 6 __ 21 __ 36
17 __ 17 __ 6 __ 21 __ 36
18 __ 18 __ 6 __ 21 __ 36
19 __ 19 __ 6 __ 21 __ 36
20 __ 20 __ 6 __ 21 __ 36


I use this :

Vital Strike

prerequisites : BAB +6

When you make only one attack in a round add damage equal to your BAB, multiplied on a critical hit as usual.

If you have sneak attack, you count the creature as being flanked for the purpose of sneak attack though you do not get a bonus to hit unless you also flank. Creatures immune to critical hits or otherwise unable to be flanked by you do not suffer this additional damage.

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