| Voyd211 |
For a campaign mission my friend an I are working on, we need an advanced wendigo as a boss. Its role was that of a malevolent trickster that drove an entire monastery of clerics to madness, disguised as one of them and using its nightmare power when it could.
Unfortunately, the Bestiary's rules for advancing monsters are incredibly confusing. After about an hour of not understanding, I just said "screw it," added the Advanced template twice, gave it two HD, and gave it new spell-like abilities based on what its character needed.
The results are here. How does this look? If it's bad, how would I give a wendigo the ability to both teleport and alter self? James Jacobs said he didn't think a wendigo would gain class levels, since it stands outside of society.
| Voyd211 |
CR 19, although the mission is for players Lvs 15-17. Chyk'tarli IS pretty much the only enemy in that mission.
I suppose I should summarize the mission.
A monastery of clerics serving a variety of good gods has ceased contact with the kingdom's capital. The chief of law enforcement sends the players to investigate the sudden cutoff of communication, and to bring the high priest/abbot/whatever, Virdon's holy symbol if anything bad has happened to them.
In a mountain range to the north of the kingdom, you find the monastery almost completely covered in blood; all of the clerics except one have been killed. This very jittery cleric answers questions and will lead you around the grounds.
The end of the mission is in Virdon's chambers. He's been skinned, but he's still alive and tells the players to run; that cleric from before casts Shout, killing Virdon and revealing himself to be Chyk'tarli, the wendigo that caused all this.
Basically, it's a horror movie plot, with Chyk'tarli being the monster. You can actually make a Sense Motive check to head him off, but that kind of kills the mission's story, now doesn't it?
If Chyk'tarli has less than 30 hp remaining, he'll try to teleport away. If you can kill him before he does that, you get the treasure he's carrying. Even if he succeeds, that's still a victory condition.
The main mission's treasure is Virdon's Holy Symbol, which can cast Mass Cure Critical Wounds five times a day, plus the Bloodfrost Pendant if you manage to kill Chyk'tarli.
| Tom S 820 |
I story wise the Alter self can be done UMD skill (Add skill point form raising INT) and wand of alter self. And with a little looking you easy find Magic item to let it telaport...but the Wind walk abilty this to cool to not use it Just give it a way to turn invis. Ie ring or Potion.
Also dose story wise need to get away?
Story wise you may add come crazed priest as mocks to eat the PC action advanage.
Or
Unique Allip CR 6 I say advance it CR 7 and several
http://www.d20pfsrd.com
Allip Vortex (CR 9)
http://www.d20pfsrd.com
See Mountain Travel in SRD
See Weather(Blizard) in SRD
See Cold and Ice dangers in SRD
Or just think Walking dead but with Allips hordes of them yes there CR is weak..but give them the weight of numbers and run the same weak fight over and over till they meet up with the wendigo boss..I mean Room 1 10 allip find clue
Room 2 12 allip find next clue
ect
Desecrate spell
Insanity spell for the Witch Caster or as Trap
Maybe see the Winter wicth with undead patron and with the Abyssal
blood line stuff via Eldritch Heritage chian. Than is the real boss and the wendigo is just the front man or henchman for her?
| Voyd211 |
My friend has the mission planned; everyone except the high priest (and him, just barely). Chyk'tarli is the boss.
The overarching campaign's villain is actually a kobold fighter, but that's another field entirely. Chyk'tarli serves no one and no one serves it. It's a loose cannon.
The wand of Alter Self would work fine, though.