Irranshalee
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A game driven by a game lover not a large group of investors. Quite possibly the new genre of RvR. No PvE content is required.
Don't just give, read the foundational principles associated with the game. Research the forums he has posted on to see how his vision is different than the mass of WoW-style games on the market today. Join our community!
| MicMan |
When I read this I was thrilled at first being an old school DAoC fan since their beta.
But when I read about their design goals (no PvE at all) I became a lot less thrilled because what made DAoC for me was the mixture of RvR and PvE.
As fas as I see the new DAoC will be a GW2 clone with housing instead of PvE or a PFO without hexes.
Irranshalee
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One of the first goals was to take PvE out so that the design of abilities you can use in PvP was not to be influenced by PvE. I personally found that to be a core issue in the game. The balance between the two is so very difficult.
I did enjoy the ToA stuff.
Have you been back to DAoC since the full Ywain merger?
In any case, $600,000 and the first day is not even up yet. It looks possible that their goal will be met.