Solo campaign - The Adventures of Sanam (And his dog)


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You could get to the door but you would be provoking AoO from both guards. You can't see the man's face.


I will attack.

I am not one to give mercy. I draw my weapon as a move action and attack the one that attacked me.

"How dare you attack me in my father's hall. I am Sanam, son of Lord Natreb!"

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit (failed): 1d20 + 5 ⇒ (4) + 5 = 9
Damage 2d6 + 6 ⇒ (5, 2) + 6 = 13


he's out. Other Guard charges you. attack: 1d20 + 5 ⇒ (10) + 5 = 15damage: 1d8 + 2 ⇒ (2) + 2 = 4.
The man in the cloak runs from the room while you have your hands full of guard.


HP: 12 (16)

That hits. Surprised by the attack, I swipe wildly to lessen the blow. I try to take a 5 foot step back to readjust my defenses but stumble over the other guard.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

*Note: I assumed Pawlak was not with me so I have not been having him attack.


the guard presses the attack attak: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (4) + 2 = 6


HP: 12 (16)

Recovering from my previous mistake, I gather myself. The guard swings as a near miss but it was a deceptive move. I counter the previous attack with one of my own...I just do not swing nearly as well as I could have.

Attack 1d20 + 5 ⇒ (8) + 5 = 13

Did I hit?


nope. attack: 1d20 + 5 ⇒ (10) + 5 = 15damage: 1d8 + 2 ⇒ (4) + 2 = 6


HP 6+2 (16+2)

Taking another blow from this guard brings forth a sense of desperation. My rage kicks in and I find new strength. I recklessly attack my foe.

Attack with rage: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11


{ooc] Wow I feel sorry about your rolls[/ooc]
attack: 1d20 + 5 ⇒ (16) + 5 = 21damage: 1d8 + 2 ⇒ (5) + 2 = 7


OOC Don't worry about it. You said that you did not run solo campaigns before. It is hard to judge what to throw at them, especially at first level. I am very strong but two very similar opponents should kill me nearly every time.

HP: 0+1 (16+2)
Rage: 2 (7)

Confusion from being attacked in his home and the desperation of annihilation brings forth an unpredictable attack, I swing screaming my family's name.

"N A T R E B ! ! !"

Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 2d6 + 6 + 3 ⇒ (1, 2) + 6 + 3 = 12


Sanam's last ditch effort hits, cleaving through the guards breastplate and slashing his chest open.


HP: -1 (16)
Rage 4 (7) [at least 4 possibly more]

I will quickly search their bodies grabbing anything that looks important and hiding it on my body.

I will then head deeper into my father's hall and search for him. I have 4 rounds max from the two dead guards to search then I collapse.


Actually, I believe it is HP 0 (16). Sorry for the confusion. In any case, I am unconscious at the end of my search.


you find 2 longswords, 2 light steel shields, 2 breastplates, and 1 crossbow. you fall unconscious in the middle of the hall.
role for stabilization.


I am stable at 0. I was confused about how the barbarian temporary hit points work but understand it now.

I was mainly looking for papers or maybe a potion. I do not care about the weapons. I was going to take one round to do that and then my remaining 4 rounds of my rage to search my father's hall.


Ok.
The hall seems to be abandoned except for your fathers throne/pedestal thing and some braziers full of cold coals.


As my father left?

If there is a place to hide, I will try to make it there before I pass out.


There are various doors leading off you can make an intelligence check to see if you remember if any of them are closets. Or you could try and hide behind the throne.


I cannot make an intelligence check while raged but I think a room is better than behind the throne (unless it is different than I am imagining). I will make my best guess and go into that room.


random chance of which room - 1d4 ⇒ 3


You run into a room full off arms and armor old and new.


Try to hide somewhere and pass out as my rage leaves me.


stealth please


I am unable to stealth because I am raging. Sorry, so many things I cant do.


Ok in that case you collapse behind a suit of armor. You wake up some time later in a dark cell.


Sad days.

All of my gear is taken?

Am I chained or can I look around?


you are just in a cage. with no equipment except your clothing. I assume you didn't have any concealed weapons?


No weapons.

Am I in a cage or a cell?

Am I outside or inside?

What is my confinement made out of, wood, steel, etc?

Is anyone around?


you are sitting against a stone wall inside an iron cage. there are three other cages with no one in them.


Is this place familiar to me?

I will inspect the cage and look for any possible ways to get out by using brute force...since that is my specialty.


You can role a strength check to break the lock.


Has it been a day? I will rage 1-2 rounds to break the lock and/or to bend the bars. If I cannot rage, subtract 2 off these totals.

Strength check for lock: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Strength check for bars: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

How many hit points am I at?


You are at 1 hit point. You immediately regain conciseness when you reach 1. Neither the bars or the lock break but the lock seems to bend a little, if you keep trying you can make it.


Well crap. I just looked up 0 hit points so I could understand how long it takes to hit 1 hit point. Apparently, I am not unconscious. I assume you would rather play through this as if the rule did not apply, but for future reference:

When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.

Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).

I probably could have found a secret entrance for safety and eventually try to escape the town.

I am still looking for the time required to gain 1 hit point. I will post my next move after I find it.


I am asking in the rules section. I honestly do not know. I do need 8 hours to gain 1 hit point so I would have my rage back. I will use my rage until it breaks, then shut it off.

In any case, I will try to bend the lock until it breaks.

(Rage 3/7) Strength: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
(Rage 4/7) Strength: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
(Rage 5/7) Strength: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
(Rage 6/7) Strength: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
(Rage 7/7) Strength: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27


Okay, so the community clarified it for me. I should have been at -1 hit points. We will have to do that correctly next time.

I need to find me some healing potions. Raging can kill me.


Ok You break out on that 27. you are now standing in a dark room with nothing but cages. there is one door to your left and a flight of stairs going up in front of you.


I will listen at the door.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

If I hear nothing I will try to open the door as quietly as possible.

Stealth no bonus: 1d20 + 5 ⇒ (1) + 5 = 6

If I hear voices I will go up the stairs.


you open the door to reveal 2 roes of cells similar to the one you were in. 3 of them are occupied by scruffy dirty men.


What else do I see or just the cells?

Are there any other exits or just the one I came through?


no other exits and besides the cages you don't see much else except a musty old chest in the corner.


I will look at the three men to see if I know them as I pass them by to inspect the chest. Is it covered completely with dust or does it appear to be in service?


You don't recognize any of the men in the cells. the chest doesn't seem to have been opened in several years.


I will try to speak with the men. Ask them who they are and why they are here, as well as if they know where they are.

I will not touch the chest.


to of the men are sleeping the other only responds with a grunt and then turns away.


That is a good sign. It might be night. In any case, curiosity will not get me on that chest no matter how much I want a weapon. For all I know, it could be a trap to wake everyone up.

I am heading upstairs.

Stealth: 1d20 + 5 ⇒ (8) + 5 = 13


as you walk up the stairs you hear voices coming form the door at the top.


I will hide behind the door and try to sneak out if they come through.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20


No one opens the door after 10 minutes.


Is there still noise coming from the door?

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