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Shame to see Devil We Know up there in that top sellers list. Such a crappy set of scenarios.
Also can you link to this top sellers list you are referencing?
That list was the 1-5s that AREN'T best-sellers. The Devil We Know I is the only best-seller in the group. To view these lists, go to the category page for each season prior to 4. It's on the right-hand side.
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Finlanderboy wrote:What Finlander says. I GM a PFS game at my house for a group of friends once a month. Costs me less than ...Mystically Inclined wrote:Finlanderboy wrote:Edit-The fatality I think makes PFS better. The fact you could die makes the adventures worth playing. While if you want an easier adventure you can play the earlier seasons. I am all for season 5 being harder or as hard. Since you can always play the older seasons.Forgive me for asking a "new to PFS" question, but I get a choice about that? (Not sarcasm! Honest puzzlement.)
I assumed that I'd have the opportunity to play whatever scenarios are being presented. But at least in my town, that equals out to "one." If I were at a convention or a more popular place, I'm sure there would be more modules available. But as is, the only 'choice' I have is whether I want to show up at the game shop and play whatever module they've chosen.
Granted, I'm sure I'll get a chance to influence the decision anytime someone asks what the group should play next week, but only as a single voice in a group of 4-7. And the newest voice, at that.
You can setup your own events. You are not enslaved to what the people around you setup. If you get the people you could play PFS in your house everything with the same 4 people.
Honestly me as a nobody invite people I trust into my own home to have private games with them. If you wanted to run an old scenario you just need 3 other people to play with you and it is legal. If your one option is something you do not like you can bring something else and if you can get the people it will work.
edit- you can recruit your other friends to start playing and bring new people to your adventure.
For newer players - and some experienced players, especially in quieter areas - this just isn't an option. You may have to play in whatever's running according to the smaller community, or you may not be experienced enough to set up your own events.
You can't discount players new to PFS in smaller communities by asking them to run their own events.
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Sabre wrote:For newer players - and some experienced players, especially in quieter areas - this just isn't an option. You may have to play in whatever's running according to the smaller community, or you may not be experienced enough to set up your...Finlanderboy wrote:What Finlander says. I GM a PFS game at my house for a group of friends once a month. Costs me less than ...Mystically Inclined wrote:Finlanderboy wrote:Edit-The fatality I think makes PFS better. The fact you could die makes the adventures worth playing. While if you want an easier adventure you can play the earlier seasons. I am all for season 5 being harder or as hard. Since you can always play the older seasons.Forgive me for asking a "new to PFS" question, but I get a choice about that? (Not sarcasm! Honest puzzlement.)
I assumed that I'd have the opportunity to play whatever scenarios are being presented. But at least in my town, that equals out to "one." If I were at a convention or a more popular place, I'm sure there would be more modules available. But as is, the only 'choice' I have is whether I want to show up at the game shop and play whatever module they've chosen.
Granted, I'm sure I'll get a chance to influence the decision anytime someone asks what the group should play next week, but only as a single voice in a group of 4-7. And the newest voice, at that.
You can setup your own events. You are not enslaved to what the people around you setup. If you get the people you could play PFS in your house everything with the same 4 people.
Honestly me as a nobody invite people I trust into my own home to have private games with them. If you wanted to run an old scenario you just need 3 other people to play with you and it is legal. If your one option is something you do not like you can bring something else and if you can get the people it will work.
edit- you can recruit your other friends to start playing and bring new people to your adventure.
This. Locally, until shortly before I started, level 5 was practically retirement. It's since been bumped up to 9.
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In the local community here, a while back, I was able to run the Heresy of Man trilogy. Had enough players.
In the interim, what with changing VCs twice, and being more of a college town than I would have expected, our average PC level is a lot lower.
The Game Day switched down to mainly Tier 1-5s, with First Steps as teh non-1-5 alternative.
Now, after a few months, our organizer is including 3-7s regularly, and is trying to get 5-9s into play. That 5-9 has nto worked, so far. Last Game Day, we wound up with only one player signed up with a legal PC for that tier. My 6th level fighter. Another player had signed up, but his highest PC is only 4th, and he pulled oput when the tier range and rules were communicated to him.
I am one of the most visible local GMs who runs non-Game Day PFS, and I was trying to run an AP for a while. Not so well. Now I am working on figuring out how to communicate to the local scene when & where I will be running PFS again, and maybe fishing to see if I can get my Shattered Star group back up to a viable (IMO) number of players.
Note that, like nosig, I have fairly few scenarios, especially in tier 1-5 and 1-7, that I can play for credit. I actually have 14 PCs of second level or higher at this point, all the way to my -1 who is at 12.0 waiting to see if we can get an Eyes of the Ten group running locally. Some day. Heh.
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Note that, like nosig, I have fairly few scenarios, especially in tier 1-5 and 1-7, that I can play for credit. I actually have 14 PCs of second level or higher at this point, all the way to my -1 who is at 12.0 waiting to see if we can get an Eyes of the Ten group running locally. Some day. Heh.
To add another data point, it took the Boston Lodge a while to sustainably build up to high level play, but nowadays we can consistently host two tables of 5-9 or 7-11 out of four or five tables at our flagship store. We still always have something a level 1 can play so that walk-ins who brought their own character or newer players who don't have a 3 yet can play without pregenning. Due to the way things worked out, I have zero 1-5 or 1-7 scenarios I can play and only even 2 that I haven't GMed yet (one of which is Darkest Vengeance, which I'm terrified at unleashing on our 1-2s)--and the ones available to GM for credit do matter, since they determine which PCs I can raise up. For 3-7s, I've GMed or signed up to GM all of them but 1, but I haven't played any of the Season 4 3-7s yet (or Song of the Sea Witch)--adding up to 5 playable. For 5-9s, I've GMed or signed up to GM all of them but 3, and there's only 7 more I can play. For 7-11s, however, there's a lot of open territory for me. There's a whopping 25 I haven't played and 14 I haven't GMed or signed up to GM.
So that totals up to 6 I can GM for credit that aren't 7-11 and 14 that are 7-11, 12 I can play for credit that aren't 7-11, and 25 I can play that are. Since there were factors that biased towards my judging the 7-11s more than playing (for instance the fact that I signed up to judge the 7-11s preferentially at a local con because I know I have the high-level rules down tight), if we combine judging and playing, we get 18 possible XP-bearing scenarios from all tiers except 7-11 and 39 possible XP-bearing scenarios from 7-11 alone.
To put it in perspective, since I always take replayable credit before level 2, if I started a new character, I'm currently 1 XP-bearing scenario below the amount necessary to get her up to level 3--from there I have just enough 3-7s to reach 5, and I have not quite twice as many 5-9s possibilities to raise two characters to 7. Once at 7, I have 13 levels worth of XP available from 7-11s.
Because I GM a lot, I'm less likely than a dedicated player to play as many 7-11s, so I may be an outlier. Anyway, if it's not an outlier, my data seems to indicate that more 3-7s would also be a good idea (or at least, it would not be a good idea to make more 1-5s at the expense of the 3-7s), maybe even more everything apart from 7-11s. That said, I also like running 7-11s, so I won't call too strongly for their depletion.
Anyway, I wouldn't worry about this issue much--something tells me that there will be 33% 1-5s in Season 5...
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We have a number of solutions to several of the issues raised in this thread, but to date, we don't have any that we can discuss publicly. When the time is right, however, folks on these boards and the weekly Paizo Blog will be the first to hear about them.
August isn't that far off. At this point, I have a feeling the scenario tier distribution has already been settled on and Paizo staff has possibly brainstormed an answer that we will just have to wait patiently for.
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Mark Moreland wrote:We have a number of solutions to several of the issues raised in this thread, but to date, we don't have any that we can discuss publicly. When the time is right, however, folks on these boards and the weekly Paizo Blog will be the first to hear about them.August isn't that far off. At this point, I have a feeling the scenario tier distribution has already been settled on and Paizo staff has possibly brainstormed an answer that we will just have to wait patiently for.
Yeah, the thing about the publishing world is that those of us who are discussing how it should be are already behind the curve.
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Unless you live in a remote isolated town of 4 you should be bale to find more people. All you need are 4 people. All you need are 4 people to play a legal game. If you do not want to spend the effort to recruit people or set this up then you are choosing to play the games other people set up.
Great! I'm sure that if I can try hard, I can find 4 people! At least some of my friends would be interested in checking out Pathfinder.
So then! Who's going to GM it?
Because I have precisely 1 scenario under my belt, and maybe 10 to 15 sessions of Pathfinder total. The most experienced player at my table would be me. Everyone else into Pathfinder that I know are most definitely not interested in PFS. This includes the local game shop. I have to drive an hour and a half to get to a game shop that hosts PFS.
It's not just "Oh, you don't want to spend the minimal effort required to set it up." It's "Oh, since I want to organize this, I'm either going to have to talk someone else into GMing and do the paperwork for them... or actually GM this thing myself." The second of which is a pretty odd solution for someone who wants to play some different scenarios, since they wouldn't be playing and all. :/
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Finladerboy wrote:Unless you live in a remote isolated town of 4 you should be bale to find more people. All you need are 4 people. All you need are 4 people to play a legal game. If you do not want to spend the effort to recruit people or set this up then you are choosing to play the games other people set up.Great! I'm sure that if I can try hard, I can find 4 people! At least some of my friends would be interested in checking out Pathfinder.
So then! Who's going to GM it?
Because I have precisely 1 scenario under my belt, and maybe 10 to 15 sessions of Pathfinder total. The most experienced player at my table would be me. Everyone else into Pathfinder that I know are most definitely not interested in PFS. This includes the local game shop. I have to drive an hour and a half to get to a game shop that hosts PFS.
It's not just "Oh, you don't want to spend the minimal effort required to set it up." It's "Oh, since I want to organize this, I'm either going to have to talk someone else into GMing and do the paperwork for them... or actually GM this thing myself." The second of which is a pretty odd solution for someone who wants to play some different scenarios, since they wouldn't be playing and all. :/
There is a another game shop with in 20-30 minutes of your current game shop that will be hosting PFS after RAVENCON. Also there will be loads of PFS at RAVENCON.
Email me at paulrees1504@gmail.com for more info. I want to get more stuff in your area.
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Also I do agree that the power that be MJM need to throw in a tad more low level 1-5 scenario's.
I like to point out though other than the three INTRO scenario's you have
Master of the Fallen Fortress
We be Goblins
Thornkeep part 1
Crypt of the ever flame (Module but can be done usually in less than 6 hours)
Spreading these into the INTRO scenario mix can help.
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Finladerboy wrote:Unless you live in a remote isolated town of 4 you should be bale to find more people. All you need are 4 people. All you need are 4 people to play a legal game. If you do not want to spend the effort to recruit people or set this up then you are choosing to play the games other people set up.Great! I'm sure that if I can try hard, I can find 4 people! At least some of my friends would be interested in checking out Pathfinder.
So then! Who's going to GM it?
Because I have precisely 1 scenario under my belt, and maybe 10 to 15 sessions of Pathfinder total. The most experienced player at my table would be me. Everyone else into Pathfinder that I know are most definitely not interested in PFS. This includes the local game shop. I have to drive an hour and a half to get to a game shop that hosts PFS.
It's not just "Oh, you don't want to spend the minimal effort required to set it up." It's "Oh, since I want to organize this, I'm either going to have to talk someone else into GMing and do the paperwork for them... or actually GM this thing myself." The second of which is a pretty odd solution for someone who wants to play some different scenarios, since they wouldn't be playing and all. :/
I think it is fair everyone should DM at sometime. You would be surprised about the amount of people that play. If you give an experienced 3.5 player some information they could quickly be PFS GMs with a little effort.
If all you wanna do is play then and not contribute back that is a different situation.
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Unless you live in a remote isolated town of 4 you should be bale to find more people. All you need are 4 people. All you need are 4 people to play a legal game. If you do not want to spend the effort to recruit people or set this up then you are choosing to play the games other people set up.
Want to come to my town and do some organizing?
I organize. I GM. I burnout.
It gets depressing when you have a regular table going, then you come in to run and you have one person there that day.
[whine]I have not been able to get my non-Game Day sessions to where there is even a distant threat of needing to split to a second table. More often than I care to think about, we have to canvas the Magic players to see if we can get a third player to make a legal table.
Right now, I am looking to take my Shattered Star AP online in order to get a viable group for it. Had 5 players. One moved out of state. One has family stuff that took priority. One got a job that overlapped the game time. One lives an hour drive away, so changing the game time later won't work. I don't have a vehicle right now, so getting to the game location is either get one of my players to give me a lift, or take 2 buses and about 90 minutes travel time. With my GM stuff. Meh. And that is only viable, without driving me totally insane, because I have a Nook e-reader and a plentiful supply of books.
Of course, in order to take it online, I am going to have to decide which VTT to use, and each of them offers me a technical problem to overcome first.[/end whine]