A magic puzzle and reward help request.


Homebrew and House Rules


I am building a dungeon puzzle for my game and thought I would see where it could be improved. It is basically a giant magic rubix cube that has a smaller representation of it inside. Once you step inside you have to find your way to the center of this maze puzzle to get the small replica and once you solve it the path is opened and exiting the cube becomes possible. I was considering maybe allowing the player who solves the puzzle to get a small copy that works as a portable house inside a demi-plane(provided they try to keep the mini cube). I kinda got the idea after watching the cube movie and reading a article about Genre Savvy game events. So what could I do to make this work or even make it better if it could work reasonably well.
Mechanically I was going to use dice checks to solve it, while I don't mind having something physical involved it is not what I was looking for. I'm hoping I can get a idea of what the DC should be but I was thinking 3 or 4 DC 20 with a critical failure setting the cube back one attempt. If they bypass the puzzle altogether then they would be wondering from room to room until they figured out why all the path eventually lead back to the puzzle room. Other then that maybe some of the rooms in the large one have a few traps read out through various rooms. Although I wonder if I should make it where failed attempts activate more traps because the hook is that they went into the cube(which looks like a pyramid with heavy moss growth on the outside concealing the colors) to find an object. The cube has very little in the way of defenders because it is an extremely good trap in itself(the object they are after is a bit of a gag being it is a bag of animated soldier toys for his kid). 
So what do you think any pointers that can be given would be awesome and this is for pathfinder.
 Personally I think it would be a great place for practicing crafts or maybe combat skills because I plan for the house to be large enough to house 7-10 people more then likely with a medium size plot. I guess that this thing is like a mini demi-plane with a house and plot of land that will restock food and water while it is recharging. I did not plan on a air limit although it might be needed.
I was thinking of making it where it is basically you activate it and the cube opens into a door and the door remains until you open it and leave the house. If the door is attacked it can be forced open or even broken. When it is broken everyone inside reappears and the object becomes inert for 1 week as it repairs itself. I was thinking that the door would even be possible to pick the lock which would allow the person who opened it to get inside. I don't want it to be overwhelming to anything that runs into it, but I do want it to be useful.
I think ill describe some info about the dungeon in the quest intro. To be honest I planned to allow them to "cheat" to open the dungeon exit if nothing else in the same way that you cheat on a real rubix cube. So if it was looking like the party really was not going to get it soon it would be turned to roughly and "pop" apart allowing them to put it back together in the finished form. I am trying to decide what the cube should look like and kind of bouncing between making it look simple like a wooden box with paint or going really fancy and making it where it is a different colored gemstone for each color. But I guess how it looks does not matter so much.

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