| Westbrook87 |
Firstly, I'd like to thank those who helped me refine my base class. Now, onward!
The Paragon
Role: The Paragon's main purpose is to support her allies. She uses her force of will and personality to rally her allies and bring fear to her enemies. While she is not a caster nor the greatest melee combatant, she can still kick ass and take names, but her true strength comes forward when she fights with her allies.
Alignment: Any.
Starting Wealth: 4d6 x 10 (average 140 gp).
Hit Die: d8.
Skill Points Per Level: 5 + Int Modifier*
Base Attack Bonus: Medium progression.
Good Saves: Will, Reflex.
Not-So-Good Saves: Fortitude.
Proficiencies: The Paragon is proficient in all armors and simple and martial weapons. The Paragon is proficient with all shields with the exception of tower shields.
Class Skills: The Paragon’s class skills are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge: Dungeoneering (Int), Knowledge: History (Int), Knowledge: Local (Int), Perception (Wis), Perform (Cha), Ride(Dex), Survival (Wis).
Class Features
Note: This is half as many bonus feats as the Fighter.
*Aka x2 her Cha bonus.
If the Paragon multiclassed to wizard, her Acid Splash will work as well as a crossbow shot.
List of the Paragon’s Battle Cries
Clarification: This fear effect does not stack with other conditions to create a more severe one. Also, the prerequisites for this Battle Cry can be a standard action, a move action, whatever. Killing someone may be part of a full round action, bashing your sword against your shield might be a move action, or hell, if your character is particularly disturbing(or under an illusion making her look like a demon), drawing back your hood and screaming as a free action might do the trick. But in the end, it’s the GM’s call. So a typical War Cry would go like this: execute prisoner as a standard action + swift action War Cry.
*Depending on personal preference, the GM can make this a standard action. I recommend you still allow it for free (in terms of time, not uses) during the surprise round.
List of Paragon Powers
The ones without prerequisites have none. Also, unless otherwise specified, all bonuses count as morale bonuses.
Reasoning-so-I’m-not-burnt-at-the-stake: This is another way of saying, character level 10 and minus 10 skill points as a prereq. I figured that was a decent enough prerequisite, as well as a level cap. If this ability still seems too overpowered, I’d like to know.
Clarification: If the Paragon and her ally are attacked by a Fireball spell, then a dragon’s acid line in the same round, it counts as two separate “times.”
Clarification: The Paragon still dies when sent under negative HP equal to her Con value. She is still vulnerable to bleed effects and other forms of constant damage.
So...what do you think? Too overpowered? Did I miss anything like BAB? Please read and review.
*One lower than the Bard, one higher than what the Fighter should have.
| Westbrook87 |
Warning: Huge wall of text in sights, captain!
Paragon 5 vs Cleric 5* (War Cry)
*Assuming the highest bonus one has is +4.
The Paragon makes an Intimidate check, which when maxed out has a bonus of 5 + 4 + 3 + 1d20 = 12 + 1d20 = average 22.5 DC, minus the cleric. So a final average DC of 21.5.
That cleric, at level five, has 1d20 + 8 as his will save, excluding buffs and magic items. 1d20 + 8 vs DC 22 = 7/20, or 65% chance of the War Cry working on the cleric.
Paragon 5 vs Cleric 5 (Dazzling Display)
The Paragon’s Intimidate is 12 + 1d20. The DC would be 5 + 4 + 10, or 19. In other words, Dazzling Display will work 14/20 times. The Paragon has a 70% chance of success, a small disadvantage to the War Cry.
2.5. Barbarian 5 vs Paragon 5 (both)
However, this is the best-case scenario. A cleric has great Wisdom and Will saves. Now, let’s compare it to the worst case scenario, a Barbarian.
A level 5 Barbarian, at best, would have 3 + 1d20 as his save. Combine that with our average of DC 22.5, minus 1(22), and the poor barbarian has a 18/20 chance of being affected by the War Cry. The Paragon has a 90% chance of affecting the Barbarian, and remember, this is if the Barbarian has 14 Wis, not exactly a prime stat for the Big B.
Now, let’s move on to Dazzling Display.
The DC is 10 + 2(wis) + 5, or 17. The Paragon has 12 + 1d20. The Paragon would succeed 16/20 times, or 80%.
Unlike the previous test, the War Cry has a small yet notable advantage over the Dazzling Display. This is probably due to the Dazzling Display DC relying less on Wisdom and Class for its success rate.
4’s a Party (Dazzling Display)
Nothing has changed for Dazzling Display. The Paragon still has a 70% chance of affecting the Cleric, and an 80% chance of affecting the Barbarian.
Four’s a Party (War Cry)
However, most enemies do not fight alone. Let’s say that there is an enemy adventuring party of four. The Paragon’s Intimidate is 1d20 + 12. Subtract by 4, and the average Will DC is going to be 18.5 (19). Now the cleric, with a +8 bonus to Will, has a 10/20 chance of being affected by the War Cry. The Barbarian’s 3 + 1d20 against 19 gives a 15/20 chance of being affected. In other words, the Paragon has a 50% chance of affecting the cleric, and a 75% chance of affecting the Barbarian.
Comparison
Dazzling Display is completely unaffected by the number of targets. War Cry, on the other hand, is strongly affected. A four person party reduced the chance of success by 15%, a significant difference. What does this mean?
5.5. Statistics for Easier Viewing
Dazzling Display
Affecting a lone Cleric 5: 70%
Affecting a lone Barbarian 5: 80%
Affecting a 4-person party: Unchanged.
War Cry
Affecting a lone Cleric 5: 65%
Affecting a lone Barbarian 5: 90%
Affecting a 4-person group w/Cleric 5: 50%
Affecting a 4-person group w/Barbarian 5: 75%
Conclusion
Dazzling Display is still good at what it does: Indiscriminately affecting multiple targets within range. War Cry, on the other hand, seeks out the weaker and isolated targets. Also, while War Cry deploys quicker, it is nearly always inferior to the Dazzling Display in terms of success rates. It should be noted that Dazzling Display sometimes has a chance of a longer affliction, while War Cry’s shakening effect always lasts for a single round.
| Westbrook87 |
List of Misc and untested Paragon Powers:
Optional rule: Player should tell an actual joke with it.
I feel that I should put that these were thought of on the spot while sleep-deprived, so I can give no assurances on the quality of these Powers. Some part of me realizes that some or all of these are incredibly overpowered, but I am far too tired to utilize additional brainpower.