Tide of Morning diplomacy discrepancy *SPOILERS*


GM Discussion


I'm going to be running Tide of Morning and I've noticed a slight problem between the rules of the scenario and the rules in the CRB for both 3.5 and pathfinder.
In the Tide of Morning season 0 scenario, under Act 3, it says the players have 3 rounds to change the attitude of a group of gnomes to indifferent or better, otherwise they attack. However the rules in both 3.5 and the pathfinder core rule book state that it takes 10 rounds to change the attitude of a group or creature. I'm not exactly sure how to handle this as it seems like the PCs wouldn't even get a chance to properly use diplomacy when the scenario does specify that its a viable option.

Sovereign Court 4/5

Trump the 3 round limit in order to allow the characters three consecutive diplomacy checks. That's basically the intent of the challenge.

AFAIK 3.5 allowed a "rushed" diplomacy check, but I haven't seen it in PF.

Sczarni 4/5

I ran it and played it as 3 rounds of diplomacy (three attempts)

4/5 *

I took that as a 3.5 to PF issue, and let them make one Diplomacy check each round, as that was clearly the intent of the author for how to handle the scenario.

Shadow Lodge 3/5

I think if a scenario states something like this, the rules in the scenario override the rules in the rulebooks.

I'd treat it as a specific rule (scenario) vs general rule (rulebook) thing.

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