Created a Ohm from vally of the wind for a homebrew setting, what do you guys think?


Homebrew and House Rules

Liberty's Edge

Pathfinder Rulebook Subscriber

CR ?

Name: Ohm

N, gargantuan, magical beast(vermine)

init:+1(-3dex+4 improved init)

senses: 120ft true seeing, 60ft tremor sense, 5ft blind sense, has many eyes as per the effect of
robe of eyes, perception +43 (25 ranks,+5wis,+10 multiple eyes, +3 class skills)

Aura: fear 50ft(while in blood rage)

Defense:
AC 38, touch 4, flat footed 38 (-2 dex, +34 natural, -4 size)

HP 362 (25d12 +225), regeneration 10 (stops at real death)

Fort: 28, Ref 13, Will 21

DR 15/-

Immunities: Fire, Ability Damage, Bleed, Disease, Poison, Energy Drain, negative levels, Paralysis, Mind-affecting effects

SR 11+?(?=CR)

Melee:

Speed 30ft

Slam- +37 (3d6+22)
Slam- (Power Attack (Furious Focus))- +37(3d6+43)
Slam- (Greater Vital Strike(devastating Strike))-(12d6+28)
Slam- ((Power Attack (Furious Focus))Greater Vital Strike(devastating Strike))-(12d6+49)

Home brew/Greater(?) Blood Rage(see below) attacks:

Slam- +37 (3d6+27)
Slam- (Power Attack (Furious Focus))- +37(3d6+45)
Slam- (Greater Vital Strike(devastating Strike))-(12d6+33)
Slam- ((Power Attack (Furious Focus))Greater Vital Strike(devastating Strike))-(12d6+55)

Trample(see below) (3d6+27 Ref save 42 half)

Space 20ft; reach 10ft

Special Attack: Trample (3d6+22 Ref save 39 half), Home brew/Greater(?) Bloodrage (+6 str, +6 con, -2AC)

Spell Like abilities: (CL 15th; concentration +20)

Constant: Arcane Sight
3/day - Cure crit mass (4d8+15)

1/day Empowered Contingency Heal (+225HP when reduced to fewer or less HP)

Statistics:

Str-40, Dex-6, Con-26, Int-7, Wis-20, Cha-14

BAB-25 CMB-44 CMD-51( can’t be tripped)

Feats- Weapon Focus(Slam), Power attack, furious focus, Improved init, Iron Will, Improved Natural attack, ability focus (trample), empower spell like-ability(heal), toughness, Vital strike, improved vital strike, greater vital strike, devastating strike

Skills: perception +43

Ecology:

Environment- Jungle(setting specific)

Organization- Solitary or Pack (2-5 (only while enraged and environment is in danger)

Treasure- ?(?=CR dependent) in adamantium shell parts

Special abilities:

Freeze- Creature takes 20 on stealth checks and can hide in plain sight while immobile and in environment

(Home Brew) Adamantium Shell- DR 15/-


I helped Meeko with this monster today and we realized we forgot to add something to it.

While his environment is in danger Bloodrage goes into affect as well. In example if a forest fire were to happen, flooding, drought, deforestation form a race,etc. etc. Bloodrage would automatically activate until the danger is stopped/destroyed. After the threat is stopped/destroyed it would take one full minute (10 rounds) for the effects of Bloodrage to end as per the ability.

And he would get 75 temporary HP while he is in blood rage from his Con bonus.


As a Nausicaa fan I'm very happy to see this attempted. Definitely has the feel of the ohmu, but massive critters with huge CRs defy my mechanic/crunch aptitude. Ohmu should be very hard to kill and be able to crush and destroy when on a rampage. I definitely like what you have chosen as far as feats, I like the abilities and the robe of eyes call out is a nice touch. Nice work.

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