Argent Fist mod


Homebrew and House Rules


ok so i am writing an eberron campaign using pathfinder at the moment and a number of the monastic traditions feature prominently. one such tradition is that of the argent fist which blends monk and paladin together and while there is a 3.5 source (faiths of eberron) for a prestige class of the same name there were certain things about it i didnt like. so i altered it, one of my aims was to give incentives to go 5 and 5 in monk and paladin by the end of the build with the main goal being monk 5/paladin 5/argent fist 10. but i have run into a stumbling block in that i cant think of anything else to give them for 8th an 9th levels and i dont want any dead levels. i also thik the capstone ability while good could use a bit of a kick as it is more than likely not to be got until 20th level. so yeah, little help?

Argent Fist Prestige Class Details

Hit Die: d10.

Requirements: To qualify to become an argent fist, a character must fulfill all the following criteria.

Alignment: Lawful good.
Deity: Must be a follower of the Silver Flame.
Skills: Knowledge (religion) 5 ranks.
Special: Lay on hands class feature, still mind class feature. Must have joined Order of the Argent Fist.

Class Skills: The argent fist's class skills are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis)

Level BAB Fort Ref Will Class Features
1st | 1 | 1 | 1 | 1 | Ascetic Champion, Sacred Ki Pool
2nd | 2 | 1 | 1 | 1 | Ki Strike (Silver)
3rd | 3 | 2 | 2 | 2 | Balm of the Silver Flame
4th | 4 | 2 | 2 | 2 | Purity of the Silver Flame
5th | 5 | 3 | 3 | 3 | Wrath of the Silver Flame
6th | 6 | 3 | 3 | 3 | Divine Body
7th | 7 | 4 | 4 | 4 | Divine Intuition
8th | 8 | 4 | 4 | 4 | Don’t know what to put here yet
9th | 9 | 5 | 5 | 5 | Don’t know what to put here yet
10th| 10| 5 | 5 | 5 | Embrace of the Silver Flame

Ascetic Champion (Ex): The class levels of an argent fist stack with monk levels for determining the effect of his AC bonus, flurry of blows, fast movement, and unarmed strike class features.

Sacred Ki Pool (Su): At 1st level, an argent fist gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, an argent fist may expend 2 ki points to trigger either his lay on hands ability or his smite evil ability. Levels in this class stack with paladin levels for the purpose of determining how much damage an argent fist deals to targets of his smite and how many dice he heals with lay on hands.

Balm of the Silver Flame (Su): Beginning at 3rd level, an argent fist may spend one point from his ki pool as a swift action to enhance his healing power. Until the end of his turn, any spell or supernatural ability he uses that heals hit point damage restores double the normal amount of hit points. For example, if he casts a cure light wounds spell that healed 6 hit points of damage, it would instead heal 12; if he uses lay on hands or wholeness of body to restore 10 points of damage, it would instead heal 20.

Purity of the Silver flame (Su): At 4th level the argent fist gains immunity to all diseases, including supernatural and magical diseases. If he already has immunity from diseases from either purity of body or divine health (or recieves it in the future) he gains immunity to poisons of all kinds instead. If he already has both purity of body and divine health (or recieves them in the future) he also gains spell resistance equal to 10 + his argent fist level.

Wrath of the Silver Flame (Su): Starting at 5th level, an argent fist can spend two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action to cause his fists (or any special monk weapons he holds) to erupt with silver flames. These flames give off no heat, until he strikes an enemy, and shed light as a torch. The silver flames add damage to his attacks, this damage is equal to argent fist's class level plus his Wisdom modifier (if any) multiply this damage by 1.5 against any lycanthrope, undead, or evil outsider he strikes (merely touching such a creature deals no damage). Half the damage is fire damage (round down) and the rest results from pure divine power and is thus not subject to fire resistance. Once activated, the silver flame burns for a number of rounds equal to 5 + your Charisma bonus (if any).

Divine Body (Su): At 6th level argent fist levels stack with paladin levels when determining the enhancement bonus from a weapon devine bond and may apply it to her unarmed strikes. If the argent fist had chosen a special mount as his divine bond it is immediately dismissed and she gains access to this feature. An argent fist that does not have a divine bond gains nothing from divine body.

Divine Intuition (Ex): At 7th level the agent fist may substitute his Wisdom bonus for his Charisma bonus for any class feature the he possesses that is determined by charisma bonus. This applies to class features from all classes the argent fist possesses.

8th level ability

9th level ability

Embrace of the Silver Flame (Su): At 10th level, an argent fist gains the ability to manifest a tiny ember of the Silver Flame. By spending two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action, he becomes engulfed in an aura of argent fire that sheds no heat. This lasts for a number of rounds equal to 5 + your Wisdom bonus (if any) and grants the following benefits:

  • You gain fast healing equal to your Wisdom bonus (minimum 1).
  • You radiate light as if you were the center of a daylight spell.
  • Any lycanthrope, undead, or evil outsider within the 60-foot radius of the pure divine energy you radiate takes a —2 penalty to AC and also takes 2d6 points of damage each round at the end of your turn.
  • Any critical threat you score against a lycanthrope, undead, or evil outsider with an unarmed strike or special monk weapon is automatically confirmed.

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