Sundays - 3-4pm PST My "Reign of Winter" Recap


Campaign Journals

Sovereign Court

Book 1 - Snows of Summer
Char gen was: 20 point buy, std rules, average starting wealth, and 1 campaign trait, 2 std traits, so pcs could be chronicle sheeted at the end if they wished to be.

Session 1 - Now this isnt an obituaries column like normal this is instead an accounting of near deaths and unscathings

Name: Valin Anisimov (grandson of Mother Theodora)
Race: Jadwigan
Classes/levels: Winter Witch Lvl 1 (7 con; 4hp)
Adventure: Encounter location B
Location: The half buried chest
The Gory Details: (alive, stable at -5)

Name: Thannard Mul (Village idiot)
Race: 1/2 Erutaki, 1/2 Taldan
Classes/levels: Ranger Skirmisher Lvl 1 (doesnt know his bastard sword can be wielded in one hand; cause he has a 7 int)
Adventure: Encounter A minor scathing by the Zombies in area A
The Gory Details (alive)

Name: Chillblaine Icetoes (temporary resident)
Race: Mammoth Lords Halfling
Classes/levels: Titan Mauler Lvl 1
Adventure: Encounter location C
The Gory Details: (alive, at 7 hp)

Name: Richter (short for a long name)
Race: Chelish Agathion Heritage Aasimar
Class/ Levels: Sorcerer Crossblooded: Abyssal/Red Dragon lvl 1
Adventure: Encounter B
Location: back of the party
The Gory Details (Alive, stable at -9HP, after suffering a confirmed critical hit from the log trap)

If my players wish to detail anything further at this point they may.

Sovereign Court

if you like this thread look for a future thread for my thursday reign of winter group too

Sovereign Court

So session 2 comes to an end, we got a late start and managed to belt out 2 encounters.

Blain and Richter had the hardest issues, they had become the unfortunate victims of a Color Spray, nudering them for Blain: 5 rounds, 3 rounds, 1 round. Richter: 3 rounds 3 rounds, 1 round

Players? any responses?

Scarab Sages

You forgot how Thannard Mul got to play with the many coloured fairies :).

President, Jon Brazer Enterprises

Just curious, but do you allow your players to use Book of Magic: Insurgency of Summer? It is designed to work with this adventure path.


Richter has no issues with such. Though the journey was arduous and he asked Thannard to bring him closer so he could hit the target. Not much to comment ^^

Sovereign Court

Dale McCoy Jr wrote:
Just curious, but do you allow your players to use Book of Magic: Insurgency of Summer? It is designed to work with this adventure path.

No sir i am afraid i havent considered it, as this is the first i hhave heard of it.

Usually i dont use third party books unless i am going way outside of the std parameters of the normalities in an adventure path. however other than viewing the web page for it, what recommendations do you wish to suggest from it?

President, Jon Brazer Enterprises

The best place, IMO, to turn is Itchy's review. It popped less than an hour ago and I feel it does a good job of describing what is within. The fact that it is a 5 Star review is pure coincidence. ;)

Sovereign Court

well it has 5 players now, and my maximum players allotment is 6, if you wish to contact me on skype and throw you're lot in with the players it would be welcome to have the President of Jon Brazer Enterprizes throw his lot in with us. and maybe even see more responses in the thread from your own readers.

Sovereign Court

and i figure if i am going to extend you an invitation it would be bad form if i didnt at least peruse this 5 star review document.

President, Jon Brazer Enterprises

PM sent.

Sovereign Court

Invite still stands, thats the beauty of roleplaying.

Sovereign Court

Reign of Winter (Thursday 5:30pm PST - 10:30pm PST)
Players are
Winter Witch: Ulfen, Grand Daughter of old mother Theodora/ w Weasel

Rogue: Qadiran Sylph, Refugee resident of Heldren

Druid: Snowcaster Elf, w/ tiger

Universalist Wizard: Ulfen, w/ raven

Oracle of Nature: Small Aasimar (variant) w/ mount

Updates to follow soon

Sovereign Court

ok so the thursday thread bottomed out
however the Sunday players

Session 3 is done

Session 1
so essentially the heroes went out to investigate the ambush.

Encounter 1: they scrapped with the enemies and eventually defeated it.

Encounter 2: They went into the woods and found a chest in the woods, unfortunatly the halfling was overzealous and immediately flipped open the chest. as the taught rope did recoil like the log from 'predator 1' the Witch went to -5, the barbarian was scratched, the 7' tall village idiot was missed, and the sorcerer was critically hit and reduced to -9. Fortunately the 2 casters did make their DC 15, and DC 19 stabillization tests first try.

(cue PC retreat to town to rest)

Upon returning the next day

Session 2
Encounter 3: A big white lizard, leapt out and did harm to the big guy, unfortunately they did smash it quickly.

Encounter 4: The frozen archers did catch them off guard by not having access to snowshoes on all, but 2 PC did go down temporarily by color spray spells. and thhe witch was incapacitated.

Session 3
Encounter 5: They had shock and awe vs the snowman, and while theyy did deal with it and their icy friends the idiot cried awhile vs the loss of his farmer friend

Encounter 6: Three women did argue upon the road, who would use the tent to rest first, and after a bit of distraction and sneaking they did engage and incapacitate the bandits. (prisoners, maybe possible bride/cohorts.)

Encounter 7: as they approached High Sentinel lodge the rogue went out and the halfling spotting a trap. the trap was defeated, but the hardway using its business end. The crossbow did fire and pierce the Owl'book. and despite it not being dead, the string attached to the bolt did alert the occupants in the Dining hall.

Session 4:
this sunday

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