PC Backgrounds and the campaign (spoilers, GM Only)


Skull & Shackles

Grand Lodge

Hey guys,

First of all, if you are one of my players, and you keep reading, you'll be fed to the fishes. You have been warned :)

I have been running S&S for a while now (middle of the second book atm). I have been blessed with a group of really good roleplayers who all delivered their characters' backgrounds to me. The backgrounds are longer than this, but here is a brief summary:

Character backgrounds:

- Kyra, our Captain, is a half-orc barbarian (sea reaver) whose father, Captain Read, was a notorious pirate. She has managed to recover his map and is now looking for the magical looking glass that would enable her to read it, which is rumored to be somewhere in Port Peril.

- Vicrry is a gnome sorcerer who learned magic under the tutelage of a halfling known as the Brown Cloaked Sage who completely vanished without a trace after they went on a hunt for a stolen gem that possibly holds great magical power. Vicrry has been tortured by nightmares of his former mentor being trapped and in need of help.

- Ondun is a juju oracle that supposedly came from the lost lands of Sarusan and is looking for a way home.

- Sid is a middle aged half-orc corsair/smuggler who lived a life of dock crime and smuggling until one of his smuggling runs went bad. His crew was betrayed and turned on each other, and though Sid luckily got away, but the rest of his crew and the silver merchant he worked for are still after him.

So, what i was going to ask you guys, especially those of you who are further into the campaign is whether you have any cool ideas of how to integrate these stories into the main story. I have a few ideas of my own, but to avoid funneling your ideas, i'd rather not talk about them here. I've seen some really good imaginative storytelling talent in this thread, and I would like some input.

Thanks in advance.

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