| J3Carlisle |
So one of my characters was a duergar, that char died, and now he wants to play a half duergar. I was going to use the race builder, but I got caught up in just mixing duergar and human. This is my results, just wondering what people think.
Half Duergar
Base Height M 3'9" + 3d10
F 3'7" + 3d10
Half Duergar can be as short as its parent Duergar, but have been known to tower over their human parents as well
Base Weight M 150 + 2d10
F 120 + 2d10
Half Duegar are Sturdier then their human parent, but rarely are as sturdy as their duergar parent.
Starting Age 15 +3d8
Half Duegar mature at wildly differnt rates due to thier dual heratige.
Standard Racial Traits
Ability Score Racial Traits
Half-duergar characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type
Half-duegar are Humanoid creatures with both the human and the dwarf subtypes.
Size
Half-duergar are Medium creatures and have no bonuses or penalties due to their size.
Base Speed
Slow and Steady- Half-duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Half-duergar never seem to get moving fast even if they have the legs of their human parent.
Languages
Half-duergar begin play speaking Common, and Dwarven. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Duergar Immunities
Half-duergar gain a +2 racial bonus on saves against paralysis, phantasms, and poison.
Magical Racial Traits
Magic Point Pool
Half-duergar retain their, albeit stunted, inherint magic of their duergar parent's magical ability, in the form of a magic point pool equal to their constitution bonus. Half-duergar can use Extra ki feat to improve their magic pool
Enlarge Person Spell-Like Ability
As a swift action, the half-duergar can enlarge themselves for 1 round per level. This ability functions as Enlarge Person. Using this ability uses up 1 magic point.
Invisibility Spell-Like Ability
As a swift action, the half-duegar can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 magic point.
Senses Racial Traits
Darkvision Half-duergar can see in the dark up to 60 feet.