Firearms in Rappan Athuk


Product Discussion

Liberty's Edge

I am looking for some good places to put firearms and firearm-based treasure in Rappan Athuk.

One of my players decided to play a gunslinger (musket master) and thus he has started with a firearm. I am looking for input on places/NPCs where I can place firearms or related gear within the adventure itself. Shops are obvious but I want him to be able to make use of the cool treasure that can be had from delving.

Now, that being said, I am running in Golarion so firearms are rare-ish and I like the idea of having ancient treasures in the depths of the dungeon but there is no reason to believe that delving gunslingers haven't gone inside and died. Or perhaps notable NPCs carry guns. The Cloister seems a logical place to insert some guns and perhaps firearms and fireworks amid the goblins in the Abandoned Bastion.

What do you guys think? If I could get some input akin to the adding firearms sidebars in Skull & Shackles that would be great.


I am sure there are lots of places to hide new treasure. Just place them with the rest of the treasure hoards that are very difficult for the players to get to like the demon in level 1D or Scramge. Or you could make them go down the well! Your ideas in the lower levels work also.


Which setting was Rappan Athuk originally from? Greyhawk?

Pathfinder Rules Conversion, Frog God Games

Icyshadow wrote:
Which setting was Rappan Athuk originally from? Greyhawk?

Bill's original setting, and setting of choice, has been the Wilderlands.

RE: guns in RA, how about Greznek? If you want 'em, you gotta work for 'em...

SG


Hey, you bought it modify it and run it the way you want. Just have fun!

Liberty's Edge

Skeeter Green wrote:
RE: guns in RA, how about Greznek? If you want 'em, you gotta work for 'em...

Greznek isn't a bad idea at all. I could keep the technology mostly among the goblins since we all know they love things that burn and explode. The kobolds of Vorlak's gang might be another good choice to sprinkle in some of the technology.

Pathfinder Rules Conversion, Frog God Games

Joshua Goudreau wrote:
Skeeter Green wrote:
RE: guns in RA, how about Greznek? If you want 'em, you gotta work for 'em...
Greznek isn't a bad idea at all. I could keep the technology mostly among the goblins since we all know they love things that burn and explode. The kobolds of Vorlak's gang might be another good choice to sprinkle in some of the technology.

I cant place it, but there was a classic adventure with Kamikaze Kobolds that had globes from a necklace of missiles in their hands, and they would run forward and blow themselves up to weaken the party. I know that hits home for a lot of guys who served in Afghanistan, but I thought it was a great tactic in D&D.

the little guys with the big booms is always a nice twist*

*I cannot condone the use of firearms in Rappan Athuk, but it's your campaign, do as you please with our blessing! lol

Shadow Lodge

Icyshadow wrote:
Which setting was Rappan Athuk originally from? Greyhawk?

I have a feeling it might fit well into The Lost Lands.

:D


brvheart wrote:

Or you could make them go down the well!

I'm currently playing a gunslinger in RA and I don't care if theres a +10 wave motion gun down there. I'm never going down that damn well again.

As to where to put guns in treasure piles, you could also have components scattered around a given dungeon level that the gunslinger could put together when he gets the time. That has the dual bonus of not rewarding someone with a high value weapon for killing a rat and encourages total exploration of a level regardless of how much they may want to run and hide.


Skeeter Green wrote:
Joshua Goudreau wrote:
Skeeter Green wrote:
RE: guns in RA, how about Greznek? If you want 'em, you gotta work for 'em...
Greznek isn't a bad idea at all. I could keep the technology mostly among the goblins since we all know they love things that burn and explode. The kobolds of Vorlak's gang might be another good choice to sprinkle in some of the technology.

I cant place it, but there was a classic adventure with Kamikaze Kobolds that had globes from a necklace of missiles in their hands, and they would run forward and blow themselves up to weaken the party. I know that hits home for a lot of guys who served in Afghanistan, but I thought it was a great tactic in D&D.

the little guys with the big booms is always a nice twist*

*I cannot condone the use of firearms in Rappan Athuk, but it's your campaign, do as you please with our blessing! lol

You said it better than I Skeeter! Sorry, I didn't mean to come off being rude but you can't have a setting more different than the Wilderlands and Golarian. Will delete that part of my post. Not that you can't find an occasional firearm in the Wilderlands, but the problem is that it is at least 8000 years old and no one knows how to use it much less make ammunition for it! But, hey as you said it is their campaign, run it the way they wish!

Perhaps some of the pirates from Razor Coast were here and died and left their firearms? That would be a valid tie in would it not?

As for Greznek, I think I know where to send the party next. I am looking at making some use of Tucker's kobolds for both the kobolds and the goblins!

Liberty's Edge

I don't know much about the Wilderlands. From what I gather it is an homage to old school Greyhawk, am I right? Until relatively recently I used to run in my homebrew world that I've been running since I started gaming back in the early days of 2E. I switched over to Golarion because it was rich and vibrant and EXTREMELY versatile. So it seemed logical to put Rappan Athuk in Golarion.

I understand that firearms technology in fantasy is not everyone's idea of a good time and I respect that. In play we will see how the gunslinger goes, he's a ratfolk gulch gunner from the ARG, but I don't see it being too much of an issue.

The adventure material itself isn't being changed and it is clear that they are delving into something deep and dark and very old and dangerous. There certainly isn't a proliferation of black powder based technology but it is not unknown in Varisia. Right now the other characters are all very leery of him and keep their distance, knowing only that the weapons are very very dangerous, not only to opponents but also to the wielder.

On the same token, I didn't want to leave him out of the treasures, making it so he never really found cool stuff and had to buy everything. I'm thinking the goblins will be enough of a sprinkling of the technology to make it fun for him too. I certainly don't want to go overboard with it.

As far as the well.... I hope they get curious.

Pathfinder Rules Conversion, Frog God Games

Joshua Goudreau wrote:
I don't know much about the Wilderlands. From what I gather it is an homage to old school Greyhawk, am I right?

Well, that is a bit of a "grenade" question. I believe Wilderlands was published first, but Greyhawk had been in development longer as Gary's home campaign. So there is plenty of room to argue such points (Im not going to get into it here).

Wilderlands are a VERY open place, so I recommend giving it a look, if you can find a pdf or search for snippets of info before you buy (it's kinda pricey, but worth it)

Wilderlands of High Fantasy

The website hasnt been updated in an Age, but it'll give you a place to start, if you're interested.

SG

Liberty's Edge

Ah, gotcha. I was under the impression it was a newer invention specifically for the Necromancer/Frog God product lines.


Not exactly Joshua, it has been around since 1975. I was involved in it off and on from 1981-2007 when Bob passed away. I was at GenCON with Bob in 1999 when he was honored with Gary and Dave as one of the fathers of D&D. I don't currently run campaigns in it, but my wife runs one. Necromancer's involvement covered from about 2002-2007 and also ended with Bob. Also Goodman Games put out 3 modules in 2006 with us also. The family since has decided to go internal with its work and has produced very little since although projects have been announced upon a number of occasions. One of my characters still has his .22 cal Beretta he obtained from exploring the mines around the City State. Has no idea what it does though! Another has this strange scroll that he has yet to be able to read no matter what spell he casts upon it, it keeps turning gray and has a series of holes running along each side of it. The Overlord is rumored to have a strange device that keeps dragons away from his tower called the Migg 25 Autocannon.
So yes there are firearms in the Wilderlands, just not very many and they have been there since before the Uttermost War of 8000 years ago.
I myself ran homebrew and Wilderlands campaigns from 1980-2000 when I found the Scarred Lands. Since then I have run campaigns there, Dragonlance 3.5 and in Erde. Am now trying to use what there is of The Lost Lands until it is released. I was never much into "official" company campaigns from those that put out game systems. Never ran one day in Greyhawk, Forgotten Realms or Golarian. I would rather support 3rd party people like JG, Necromancer, and Frog God Games that are in it for the love of the game.

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