DM Advice / Slight Way of the Wicked spoilers


Lost Omens Campaign Setting General Discussion


Hey, guys. First off: Sorry if this is the wrong board. I looked around and this SEEMED to be the best place for this, since it involves a few different questions.

Lemme explain this concept that I'm toying around with. I had this idea about how to spice up our group gaming. See, the campaigns were great, and the combat was fun, and the character interaction was fine, but one thing that I saw that was pretty consistently lacking was the backstory. It would usually be pretty generic, and not really matter to the main story much. We'd just develop the characters as we played.

Well, I had an idea to change that. I figured it'd be cool if we each wrote each other's backstories. Not sure why, but I figured it might help. Then I decided to spice it up even further: What if we took the usual Amnesiac Hero trope, and applied it to the original idea? We had each player write the backstory of another player, but have them keep it a secret. The heroes have to discover for themselves exactly where they came from, and who they are, as they played.

Then I decided that players are untrustworthy little munchkins, and that it might be best if the DM writes the backstories for the characters instead, and they discover it as they play.

So that's the general backstory of WHY I need help. Let's get to WHAT help I need.

First of all, I'm going to be doing this over email/forum posting. We're all really experienced with Pathfinder as a system, almost all of us have DMed and played before, but only a couple of us have gamed online. So some help/suggestions I'd like:

What's a good adventure path/campaign that can be run online pretty well? What's one where the Amnesia idea listed above can be worked in well? What about adventure paths/campaigns that really make the players think? One of my players has read most/all of the adventure paths from Paizo, and I'd like to surprise him. So maybe a lesser known one, or something third party, would be better to do.

Which brings me to my next point, and the other half of the subject. I'm thinking Way of the Wicked would be really good for this. It's third party, and I know that that one particular player doesn't know the story. You wake up in a prison being told that you committed some evil deeds, and are going to die because of it? But you have no memory of having done any of it? Sounds like perfect story-fodder to me!

Here's the other thing, though: One of my players isn't really comfortable playing an evil character. And I really think that this campaign can be adapted to be good. Just switch the gods around and you're fine... But I wanna do something a little different. These characters with Amnesia? I don't even want them to know if they're good or evil. So I'm thinking that if I go with Way of the Wicked, what I might do is switch the names of the gods, make up my own, and not tell them what alignment they are. And then replace all references of demons to angels. Make it so that either side could seem to be good; or evil. Maybe make the group think a bit about what it really means to be good or evil.

Anyways, sorry about the novel. Any help you guys could offer would be great. Thanks!

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