
Warlords of Choon |

Blarnaz comes fresh off a unlucky loss into a second arena. This time, however, he has backup. Or he is the backup (noone's really sure). He silently takes his place to the left of his entry gate, wringing his hands in preparation. It seems impossible that his mask could portray even more pain than before, and yet every time you look at it, that is what seems to be happening.
Initiative = 27

Jackson Vanderhilt |

Jack steps out into the arena looking around with interest. "Well now, this certainly seems like it should be fun," he says honestly, a smile on his face.
Looking over towards Blarnaz, he frowns a moment, seeming a little dismayed. After a moment though, he shakes his head, as if clearing it. Instead, he turns to the half-orc (if I heard correctly?) beside him, smiles and speaks a few words, giving a lopsided smirk as he finishes.
Not gonna translate it to something weird, since I imagine Rorsk will probably speak Orcish more than Jack. Don't want to lock in the choice :P
Pretty positive I'm not beating that initiative, at least.
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Huh, close actually. Initiative = 23

Rorsk and Kitty |

A half-grown timber wolf steps out of the darkness of the entrance, studded armor protecting its softer spots. The wolf sniffs the sand, the human standing to its left, then looks across the sands at the opposing two-legs.
Then a half-orc steps out from behind her and up on her right side. Rorsk is tall and athletic, powerful. His clothes are utilitarian and boring, though his weapons and armor seem well-maintained. The armor is a mithral breastplate. And peaking out from his cloak is a quiver with the ends of a few different weapons. His spiked-gauntleted hands hold a well-made longspear, the butt of which he plants in the sand as he sizes up his new teammate as well as their new opponents.
He idly pats the wolf on the shoulder as he responds to Jack, also in orcish.
Initiative 16

The Roughnecks |

OHHHHHHHHH YYYYYYYEEEEEEAAAAAHHHHH !!!!!!
Macho steps out int the arena
looks like its time for some tag team hurtin goin down Macho is very animated with his comments.
1d20 + 4 ⇒ (2) + 4 = 6
initiative is .....wait for it......waaaaiiiit fooooor iiiiit....
I got a 6!

Jackson Vanderhilt |

Man, we're just rollin' highest to lowest, huh?
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Also, I suppose I should have mentioned Jack's appearance too. I usually leave it in the alias. Anyone can feel free to check that.
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Quick summary: Light crossbow, light armor, and a few potions and such. Nothin' else. People should be able to see his battle style pretty soon though :P

The Roughnecks |

Maco man is a large muscular man clad in Lamellar (leather) armor his only weapons appear to be his leather gloves studded with small metal spikes. and around his wrists are spiked leather armguards (again small spikes)
picture track spikes sized
picture in the profile that is public

Warlords of Choon |

Jackson Vanderhilt |

Edit: Not sure what Rorsk is up to ^ but I imagine my actions will stay pretty much the same, regardless, so I'll go ahead and post what I got.
::Surprise Round::
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Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7
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Wow, that was a nice one! XD
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Regardless, gonna spend my standard to drink my mutagen, and then just 5-foot step forward. The mutagen will give me +4 strength, -2 Intelligence, and a +2 Natural Armor bonus. Feral discovery gives him two claws and a bite, and I'm gonna use the Beastform mutagen bonus to pick up Scent.
Jack watches Blarnaz, then turns back to Rorsk briefly, speaking a few more words in orcish. Halfway through the statement he draws a vial, then later drinks.
After drinking, he quickly doubles up, teeth clenched as his body contorts. His muscles expand, while shaggy fur begins to grow. His face twists into a lupine muzzle, not unlike that of the wolf beside him. His teeth move into vicious points, and his hands grow rigid and sharp claws.
He pants a few times as the transformation completes, then shakes himself like a dog, shivering, and snaps his jaws towards his opponents, taking a step forward. From the corner of his toothy mouth, he mutters a few more words to Rorsk, sounding a bit more feral.
5-foot step up to... K-9 (that was totally not on purpose XD ) and that'll be all for my turn.
Edit: And this is why I said his battle style will probably become apparent pretty fast :P

Rorsk and Kitty |

Sorry, no, that was just Rorsk tanking a Spellcraft attempt to ID that spell being cast by Blarnaz.
:: Surprise Round ::
The half-orc grins in response to his new teammate's tactics and comment, though his dark eyes never leave their opponents. He puts makes a fist-clenching gesture with his off-hand and mutters a soft whisper before touching the same hand to Kitty's armored back.
Then he points at Blarnaz and gives a quick series of whistles. Kitty reacts instantly, bursting towards Blarnaz like an arrow from a bow, growling as she tries to close her teeth around his leg.
Then uses his swift action to command her to attack Blarnaz, his +11 mod to Handle Animal when dealing with Kitty means he doesn't need to roll the check.
Kitty charges Blarnaz, ending in B.11
Kitty AC 19; CMD 16
----> Damage 1d6 + 3 ⇒ (4) + 3 = 7
----> Trip (if successful bite) 1d20 + 5 ⇒ (14) + 5 = 19
Rorsk does magic-looking stuff, then seems to give Kitty a command.
Kitty charges Blarnaz (ending in B.11).
Attack 13; Damage 7; Trip 19 if the attack was successful
And that's my surprise round.

The Roughnecks |

Doggy wants to be friends.
begin rage
surprise round action 5' step to b-10 and "kick the dog" (unarmed strike)attack roll: 1d20 + 14 ⇒ (7) + 14 = 21
damage on kitty: 1d3 + 9 ⇒ (1) + 9 = 10
macho steps over and gives the wolf a swift kick Your a baaaad dog
steps to B-10 and unarmed attack on Kitty
Attack roll = 21
damage = 10

Warlords of Choon |

Blarnaz cocks his head to the side, as if confirming that he's suddenly deaf. Apparently satisfied, his eye, or rather the empty sockets in the shrine to pain that is his mask, lock with the recently transformed wolf-like monstrosity. Magic descends upon Jack.
DC 18 will save, please
Use Slumber Hex on jack
Blarnaz doesn't wait to see if his magic takes hold before stepping beside Macho man.
5' step to A-10

Warlords of Choon |

Whoa, good catch. I have the hardest time keeping track of ranges in this format. I have everything else down except that my enemies are over there.
Will re-post actions.
Edit: thanks for keeping me honest. I'm not trying to cheat here so if something looks wonky feel free to call me on it. I'll gladly correct any errors.

Warlords of Choon |

Blarnaz cocks his head to the side as the puppy gnaws on his new force-armor. Seemingly satisfied that he is deaf, he takes a step back to stand side-by-side with Macho man (A-10). He pulls back a fist and it is instantly covered in a fibrous, hairy substance. Bruno strikes out at the rabid canine, the newly formed fist of hair carrying the assault forward toward his target.
attack: 1d20 + 8 ⇒ (20) + 8 = 28
confirm: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d3 + 6 ⇒ (2) + 6 = 8
confirm damage: 1d3 + 6 ⇒ (2) + 6 = 8
Attack:Natural 20
Confirm:22
Damage:8
If confirmed:16

Jackson Vanderhilt |

I sorta figured, it was a combination of that and the attacks, so I wasn't sure if everything was done.
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::Round 1::
Jack mutters a few words to Rorsk, quietly so as not to be overheard, after Kitty moves in for the attack.
Without waiting for any reply, he runs forward on all fours, sliding to a halt behind Macho and making a bite at the back of his neck.
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Bite Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Bite Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Wow... Rolling a 1 on both attack and damage... kickass. Welp, I guess that'll be my turn. Edit: Oh, and he's at C9. Edit 2: And heck, I rolled a 1 on spellcraft against Blarnaz earlier too >_> Jack sure is looking lucky in his first match.
He seems to lose traction on his movements though, and the bite is unwieldy. He flails a bit for balance, missing on the attack, but stabilizes himself after a second.

Rorsk and Kitty |

:: Round 1 ::
Whatever response Rorsk had for his lycan-like arena partner is lost as the wolf-man charges Macho (and ends with a puppy-sliding-around-the-corner-on-slick-kitchen-floor-tiles-esque finale). Kitty does, indeed, prove aware of the benefits of superior positioning as she takes a quick step into a Macho-flanking position opposite Jack (She is naturally a pack hunter, after all) before taking another bite at Blarnaz.
Rorsk, meanwhile, hustles across the field, longspear in-hand, closing on the combat quickly.
All five combatants find themselves struggling in an ominous sound-void... the usual sounds of grunts, crowd roars, cries of pain, metal clashing on metal, or arcane mutterings are replaced by an oppressive nothing in everyone's ears.
---
double moves to C.10 (which activates Shake It Off w/ Jack for an additional +1 to saves)
Mwk Longspear threatens Blarnaz
Kitty: 5' step to A.11; Bite Blarnaz
Silence: rd 1 of 5
Rorsk Status: HP 43/43; AC 19; CMD 19; Fort +11 Reflex +8 Will +12
Kitty Status: HP 19/45; AC 21; CMD 18
----> Damage 1d6 + 3 ⇒ (1) + 3 = 4
----> Trip (if successful bite) 1d20 + 5 ⇒ (11) + 5 = 16
Rorsk double moves to C.10. Kitty 5' steps to A.11 and attempts to bite Blarnaz.
Kitty Bite: Attack 18; Damage 4; Trip (if successful bite) 16
Macho Man is up.. OOOOOOOOHHHH YAAAAAAAAAAHHHHH!!!.

The Roughnecks |

Jack's attack on Macho man has opened him up a bit
Looks like you wanna play doggy. Well its time for you to play dead
Macho man siezes the oppurtunity to attempt to gab hold of Jack and start to wrestle him to the ground.
Grapple attempt on Jack and using Strength surge for the additional +5 Grapple roll: 1d20 + 26 ⇒ (7) + 26 = 33
Grapple attack on Jack = 33

Warlords of Choon |

Seeing that Macho has targeted Jack, the good Doctor turns his attention to the greater threat, Rorsk. The cavities that should be eyes turn to the Half-Orc and magic hits him like a brick.
DC 18 Will please
He then takes a step back. to A-9

Jackson Vanderhilt |

Jack growls (silently) as Macho grabs hold of him, and lashes out at him in a mess of fangs and claws.
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Bite Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Bite Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Bite Sneak Attack: 3d6 ⇒ (3, 6, 1) = 10
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Claw Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19
Claw Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Claw Sneak Attack: 3d6 ⇒ (5, 4, 3) = 12
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Claw Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
Claw Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Claw Sneak Attack: 3d6 ⇒ (2, 1, 2) = 5
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Oi, fingers crossed...
Alright, a bit more promising!
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Attacks: 22/19/15
Damages: 22/23/13
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The penalty for grappled and bonus for flanking is already factored in. And don't forget, you have a -4 to Dex on your AC, unless you've got something specific to negate it.
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I can let you match up which attacks hit and the damages they did. They're in order, so if the 22 and 19 hit, you've got 45 damage, and if the 15 does that makes 58. Hopefully at least one of those hit 'cuz I think it's about time we could use some damage for our team :P
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Oh, and that'll be all for Jack's turn, unless Macho somehow just got dropped, in which case Jack would take a 5-foot step over to B8. But, I'm assuming probably not, so he'll be sticking to C9 otherwise.

The Roughnecks |

yes all three hit (the last attack is right on) also I might need some clarification on this: I believe that the dex penalties only apply to you when you are being attacked by someone not involved in the grapple. (we maintain our standard AC stuff with respect to each other).
And man that is lot of damage. but as Kyrin put it "what is that guy, A juggernaught?"
will wait on my turn to post actions
What flanking bonus?

Jackson Vanderhilt |

Kitty's snappin' at your heels :P
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And maybe. I only saw the -2 penalty to all attacks except those made to escape a grapple, and the -4 Dex penalty. I didn't see anything about it only applying to creatures not in the grapple, but I admit to not being terribly knowledgeable about grappling in general.
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And yeah. Freakin' juggernaut XP
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Edit: Though, I suppose if we maintained our standard Attack/AC in regards to each other, it would pretty much balance out to even?

Rorsk and Kitty |

:: Round 2 ::
The longspear hits the sand as the wolf takes a following step after the retreating curse-thrower.
Rorsk takes advantage of the sudden flanking position, drawing a falchion from over his shoulder and bringing it down in one smooth but powerful strike on Macho before taking an advancing step towards Blarnaz.
The wolf bites once again at Blarnaz.
------
Move to draw falchion
Swift to activate Bane: Human on falchion
Ready an attack to strike Macho once Kitty is in flanking (which will effectively not change anything in initiative given they share initiative and that'll be Kitty's first action). Attack modified by Power Attack, Bane, and Flank.
Finish w 5' step to. B.9
Kitty: 5' step to A.10 (flanking w Rorsk); then Bite Blarnaz
Rorsk status: no change
Kitty status: Silence (rd 2 of 5)
---> Damage 2d4 + 6 + 3 + 2 + 2d6 ⇒ (4, 1) + 6 + 3 + 2 + (5, 1) = 22
Kitty bite 1d20 + 5 ⇒ (7) + 5 = 12
---> Damage 1d6 + 3 ⇒ (3) + 3 = 6
---> Trip 1d20 + 5 ⇒ (4) + 5 = 9
Rorsk drops Longspear, draws falchion, and readies...
Kitty 5' steps to A.10, which triggers...
Rorsk strikes at Macho with the falchion: Attack 25, Damage 22
Rorsk 5' step to B.9
Kitty finishes her turn by biting at Blarnaz: Attack 12, Damage 6, Trip (if bite is successful) 9
Macho is up

Jackson Vanderhilt |

This brings up an interesting question. So, you readied an action on your turn prompted by Kitty's.
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I know this is a good mechanical tactic for pet classes when flanking, but as we already have pets acting on their owner's initiative, do we need to specify things like that or have them basically take actions however works best? (In other words, you have both of them on your turn, and can take actions appropriately.)
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Just kinda curious. I'll probably be bringing a Summoner in eventually too, where it might come into play.
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This also gets important for full attacks later on (having the player and pet 5-foot step to flanking position, then attacking fully wouldn't be possible on readied actions, for example).
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Edit: Also... did Macho get rocked after that? Things might just be lookin' up for the Beast Team now :P

The Roughnecks |

Macho dead again finishing him off not necessary already at -32 hp (once the rage ends)
seems this arena is going the same as the other ones I've seen forget fighter types they suck at fighting must build spellcasters that can become animals.

Rorsk and Kitty |

seems this arena is going the same as the other ones I've seen forget fighter types they suck at fighting must build spellcasters that can become animals.
Preach it, brother! (I completely agree with you – with a very few, specific exceptions)
So, Blarnaz is up?

Warlords of Choon |

Blarnaz makes no sound at his friend's demise, not that he could anyway. He steps back and to the side, sliding into a defensive stance (B-8); then commences a short series of arcane gestures.
I fight defensively. AC now 23
Cast defensively if needed: 1d20 + 11 ⇒ (16) + 11 = 27
AC 24 if I provoke
concentration if I provoke: 1d20 + 11 ⇒ (20) + 11 = 31
From the mouth of his mask boils a flood of black which quickly forms into a swarm of thousands of spiders.
A Spider Swarm now occupies squares a/b-09/10. 1d6 damage + poison DC 11; 1d2 STR.
Next up.

Warlords of Choon |

Warlords of Choon |

Anyone in the area takes damage at the end of the swarms's turn. I thought it was beginning of your turn. My bad.
Rorsk: 1d6 ⇒ 2
Jack: 1d6 ⇒ 1
kitty: 1d6 ⇒ 5
You also make the Poison save now if you take damage. DC 11 fort; 1d2 Str damage
I'm not entirely sure where everyone ended up, but I think all of you are in those squares after clustering around Macho.

Rorsk and Kitty |

You definitely got Rorsk and Kitty. I believe Jack's still in C.9, though.
Kitty 1d20 + 7 ⇒ (20) + 7 = 27
Rorsk Fort Save 23
Kitty Fort Save 27
updated both of thier HP for the damage, though... both are still up.
Jack's up.