| ShoulderPatch |
I'm going to be playing under a GM who runs more than a few house rules but he's been a fun GM of other games and I'll sacrifice my usual adherence to RAW for what I know will be a good story and a lot of fun. Another upside is he'll also let us tweak things in the book to add variety of our own.
We're only playing with what's in the Core rules and the APG, anything from other books requires his approval and the default answer is "no" unless it's a weak class (most of us were okay with the Rogue getting some stuff from UC, and the one who wasn't we appropriately cuffed upside his ear)
He knew I wanted to play the Fey bloodline even though it was 'weaker' than Arcane, and no matter what I do I wouldn't be more powerful than a Wizard player we have (who's red lining a Conjuration spec Wizard, where as I'm avoiding total dump stats and wanted an Intelligence of at least 12 if not 14 on top of my Charisma), so he basically said "Have fun, thanks for not power gaming, now give me a good alternative spell list and power game, just keep it themed".
[I think he wants me ready as a foible if the Wizard starts messing with a new player we have, as in "literally never played an RPG before"]
So I decided on the following...
Fey should be mysterious and good at misdirection
Fey should be able to influence nature and primal forces
Fey should be able to influence minds (though not dominate)
I decided every 3 spell levels (1-3, 4-6, 7-9) should have a spell for each of those, so I didn't stack them all on one end of the power scale (IE not putting all 3 mind influence spells at 7-9 for example), and I came up with the following list...
1)Entangle
2)Hideous Laughter
3)Non Detection
4)Confusion
5)Wall of Thorns
6)Permanent Image
7) Greater Teleport
8) Charm Monster: Mass
9) Time Stop
I think this will be a good themed list, powerful, but not more powerful than a well built Cleric or Wizard (or probably an Arcane or Sylvan bloodline Sorcerer), but I wanted to post here for some feedback.