Black Blood Oracle


Pathfinder Society

Grand Lodge 4/5 5/5 ** Venture-Captain, Mississippi–Hattiesburg

Has anyone ever tried to play or seen anyone playing a Black Blood cursed Oracle in PFS? Just curious to see if they are disruptive at a table or just more challenging for the player... I'm heavily leaning towards trying it out.

Grand Lodge 4/5 5/5 *

You might want to check additional resources. I'm fairly sure they ain't legal.

The Exchange 2/5 RPG Superstar 2010 Top 16, Contributor

Not sure about the legality, but I have seen a few dhampir characters who have many similar issues (negative energy affinity). Mostly you have to be aware that you are responsible for your own healing. With an Oracle that's usually not a problem.

Scarab Sages 4/5

I'm working on a Black Blooded Oracle of Bones build now. I basically decided to try to be as self sufficient as I can (Death Touch and Inflict Wounds to heal myself, etc.) and to stay away from the summoning/necromancer route to avoid issues with bringing undead to the table. I'm enjoying the challenge of building a character based around negative energy who is not evil. For backstory, he's a chosen of Pharasma, and his curse and mystery are a way for him to be closer to those he was meant to destroy (undead). So he's a creepy guy, but not evil, and I'm hoping I can roleplay him well enough to avoid Paladins trying to smite him on sight.

I'm still going back and forth about whether or not it's worth dipping cleric to get channel negative energy, as it would quickly become feat intensive (Selective Channeling being a must have) for what would remain a relatively weak power, even when he can afford a phylactery of negative channeling. Without undead minions, and with only himself to heal, the area effect damage probably isn't enough to justify it. It was originally with the thought of building toward Holy Vindicator, though with needing a dip into a 3/4 BAB class to get channel, he wouldn't have the BAB to be able to take the PrC until level 9, which almost doesn't seem worth it in PFS.

It's a GM credit character at the moment and still level 1, so I haven't had a chance to test him at a table. I imagine I'll continue to make minor tweaks to the idea up until I do.

5/5

Thomas Graham wrote:
You might want to check additional resources. I'm fairly sure they ain't legal.
Addt'l Resources wrote:

Pathfinder Campaign Setting: Inner Sea Magic

blah blah blah all archetypes on pages 32–43 except the primalist wizard archetype blah blah blah

The BBO is on page 32, so ...

Scarab Sages 4/5

Patrick Harris @ SD wrote:
Thomas Graham wrote:
You might want to check additional resources. I'm fairly sure they ain't legal.
Addt'l Resources wrote:

Pathfinder Campaign Setting: Inner Sea Magic

blah blah blah all archetypes on pages 32–43 except the primalist wizard archetype blah blah blah
The BBO is on page 32, so ...

Yeah, fairly sure they are legal. As the sidebar on Black Blood says, it's not evil, just weird.

Grand Lodge 4/5 5/5 *

Oh. I must have gotten my wires crossed and be thinking of the class bits from Second Fall for the sorcerer. My bad.

2/5

I don't know how it would be disruptive. All curses provide hindrances, and this curse is no difference in that regard.

Grand Lodge 4/5 5/5 ** Venture-Captain, Mississippi–Hattiesburg

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Ya'll had me worried for a second. I was scrambling all around making sure it was actually legal. The idea I'm working on is Reynard du Sange Noir, a Kitsune Black Blood Oracle of Metal.

We begin our story with some dastardly alchemists of the Aspis Consortium were experimenting with Black Blood on kidnapped creatures to see what it could be used for. Reynard's body was quite resilient to the introduction of the Black Blood into his bloodstream with the only initial side effect being that his fur turned a dusky black where it used to be red. That is until some of his bones started to rapidly deteriorate. The alchemists performed painful surgery on him to replace his bones with iron and steel versions. But little did they know was that the Black Blood began to interact with the replacements.

A short time later, a group of Pathfinders discovered the laboratory and put an end to the gruesome experiments. Thinking that Reynard (after he transformed into his human guise) was a minor noble from Taldor, they arranged for him to go back 'home'.

Now living in Taldor (his original home was destroyed by the Aspis Consortium), Reynard has discovered that he has a sort of kinship with metal that he never had before. He has decided to give back to the Pathfinder Society by working for them and hopefully find a cure for his afflictions. Of course, he vies for any chance to take revenge on the Aspis Consortium.

So I have different directions I can take Reynard. He could be a member of two different factions; Taldor (to become a noble, etc.) or Grand Lodge (out of die hard loyalty to the ones who saved him). He could be a straight Oracle, sort of a touch based melee tank or go towards something like Shadowdancer where he begins to control the Black Blood that runs through his veins. And how funny would it be to see a shopkeeper's face when you ask them for potions of inflict light wounds.

1/5

I played a session with one. It was not disruptive per say, just something we all had to take note of. You have to be more mindful of healing yourself, and you want to avoid groups with Channel Clerics. I can think of a few scenarios where getting healed by negative energy would be a real advantage.

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