Skinsaw Cultists?


Rise of the Runelords

The Exchange

Pathfinder Rulebook Subscriber

so most of my questions about them are spoilerific.

Spoiler:
the skinsaw cultists rogue 2/cleric 1... they have this little thing called selective channeling, but their charisma is listed as an 8...

paradox ensues and my mind explodes.
not an 8 due to damage from putting on / taking off the masks. (which... if they're doing the ritual once a week, they'd maybe have 1 point of damage, and be healed up the rest of the time from the ability damage?)

also, ironbriar

Spoiler:
is presented with bear's endurance, cat's grace, and shield of faith pre-cast. without listing his stats sans-spells. it took some meddling to realize his actual stats are str 8, dex 18, con 8, int 14, wis 15, cha 13

irked because if the PCs take the clue, and show up at midnight on an oathday. they're MORE likely to encounter them in surprise, and he won't have been pre-buffed.

(does his mask not reduce charisma ?)

oh and weapons

Spoiler:
i know the murderers are armed with war razors. but... WHY!!? norgorber's favored weapon is the short sword. why can't they have masterwork shortswords and just carry regular war razor's to carve the sihedron rune in the bodies? it frees up a feat (martial weapon proficiency) from the 3rd level peons ( for toughness, or weapon focus? )

edit: nevermind. just realized why the cultists have 1d4+2 and ironbriar just has 1d6. they're using slashing weapons and get the mask's benefits. he's using a piercing weapon and not. ok. that makes a little more sense to me. though it still feels like a waste of a feat, for a +1 to damage on 3rd level goons vs. 7th level characters. i'd rather just have them be a sect of norgorbian's that have favored weapon: war razor instead of short sword =P

::end rant::


I gave the cultists mwk sickles ... simple weapon and slashing damage, no extra feat required. Still havent decided the replacement feats for martial weapon and selective channeling..

I also gave aldern a sickle instead of a razor to better connect with the story.


You could also just modify the masks so they give a bonus to stabbity weapons (makes sense) and arm them with short swords instead.

Personally I rewrote the cultists. There were a couple rogue/clerics, but we also had a rogue/barbarian, a bard, a magus, and so forth. After all, why should they ALL be clerics?

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