| Lycankin |
A War slinger has the following class features:
Class Skills: Acrobatics, Climb, Craft, Knowledge (dungeoneering), Knowledge (nature), Perception, Profession, Survival, and Swim. These replace the standard fighter class skills.
Weapon and Armor Proficiency: A War Slinger is not proficient with medium armor or heavy armor.
Quick on the Draw (Ex): At 2nd level, a War Slinger can load any sling as a free action. In addition the War Slinger gains a +10 enhancement bonus to movement speed during the first round of combat (not including the surprise round). This ability replaces bravery.
Improvised Ammunition (Ex): At 3rd level, the War slinger, as a swift action can negate any of the normal penalties for using a stone instead of a bullet within the first range increment. This ability replaces armor training 1.
Sling Expert (Ex): At 5th level, a War Slinger gains a +1 bonus on attack and damage rolls with weapons in the sling weapon group. This bonus increases by +1 for every four levels after 5th. This ability replaces weapon training 1.
Sling Weapon Group: Sling, Double Sling, Sling Glove, Halfling sling staff, Sling Stitched
[b]Incoming (Ex): At 7th level, a War Slinger may use his sling to deflect ranged attacks. This ability functions exactly like the feat deflect arrows, except that the War Slinger throws a stone or bullet from loaded sling and may only defect ranged attacks whose target is within the first range increment of the sling. This ability replaces armor training 2.
Aim Low (Ex): At 9th level, as a standard action, the War Slinger may make a single ranged attack with a sling and chooses a part on the lower extremity on the body of the target. The War Slinger gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. Any attack roll made when using Aim low takes a -2 penalty. Creatures that are immune to critical hits are immune to these effects.
• Feet: On a hit, the target takes only half the normal damage dealt from the hit and can only move at half speed and takes a -2 to attack rolls for 1 round.
• Legs: On a hit, the target takes only half the normal damage dealt from the hit and is knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.
• Groin: On a hit, the target takes only half the normal damage dealt from the hit and is staggered for 1 round.
• Torso: On a hit, the target takes normal damage and is fatigued for 1 round. This can’t make enemies exhausted.
This ability replaces weapon training 2.
Small Target (Ex): At 11th level, the War Slinger receives a +2 dodge bonus to AC against melee or ranged attacks from enemies larger than he is. This bonus increases to +4 at 15th level. This ability replaces Armor training 3.
Salvo (Ex): At 13th level, when making a full-attack action with a sling, the War Slinger can fire one additional time. All of the attack rolls are made at a –2 penalty and this penalty stacks when using Rapid Shot. This ability replaces weapon training 3
Bone Shattering Strike (Ex): At 15th level, when using a sling the War Slinger’s damage is increased as if he was one size category larger (Slings become 1d4, Sling Staffs become 1d8). In addition a sling threatens a critical on a 19–20 and stacks with Improved critical. This ability replaces Armor training 4.
Ricocheting Shot (Ex): At 17th level, when a War Slinger confirms a critical hit with a sling, the bullet bounces off the target and can strike another. The secondary attack is made at a –4 penalty, in addition to any modifiers for added range. If this attack is also a critical hit, the bullet can continue to hit another target, but the penalties stack. This ability replaces weapon training 4.
Size Matters (Ex): At 19th level, the War Slinger gains DR 5/— against melee or ranged attacks from enemies larger than he is. In addition, he may use Incoming one additional time per day. This ability replaces armor mastery.
Master of the sling (Ex): At 20th level, the penalties for using Aim Low, Salvo, and Ricocheting Shot are reduced by -2. In addition when a War Slinger confirms a critical hit with a sling, the target is considered flat footed until the end of the War slinger’s next turn. This ability replaces weapon mastery.