Pardon, this is probably a silly question...


Pathfinder Society

1/5

In the PFS organized play handbook, on page 27, it lists the things you can cash in PP for. Included on this list are the following two items:

Free purchase up to 750 gp, 2 PP, and;
Free purchase up to 150 gh, 1 PP

Do these stack?

For instance, if I want to buy a Handy Haversack (2000 gold) can I cash in 6 PP to get a free purchase of up to 2250?

Similarly, can I stack the objects to buy with PP?

For instance, if I wanted two second level wizard potions, and three first level cleric potions (300+300+50+50+50) could I buy all five potions with 2 PP?

Finally, can I mix and match?

Example, I want to buy a 900gp item. Can I spend 3pp to gain the item? (750+150)

5/5

No to all of those examples really.

The expenditure of PP allows the purchase of a single item up to the given amount, not a partial purchase or purchase of multiple things adding to that amount.

Liberty's Edge 4/5

good idea, but no cant do. it is 2pp for an item up too 750. the only combining I have seen is getting scrolls. I THINK.

1/5

Now I don't know what to do with my PP :) I Bought a wand of Cure Light Wounds, as was recommended.

Also! On my chronicle sheets, I have no Day Jobs. It looks like I should have rolled at the end of each module (In Service to Lore, Master of Fallen Fortress, and We Be Goblins). Am I mistaken on how that works as well? Or should I contact the GM, and ask him if he can update the Chronicle with the roll?

This will teach me to read the instructions before I play!

5/5

Jeff Morse wrote:
good idea, but no cant do. it is 2pp for an item up too 750. the only combining I have seen is getting scrolls. I THINK.

You can buy a scroll with multiple copies of the same spell via PP, yes. It's called out in the FAQ. It is still buying one item, the single scroll.

5/5

Eleanor Lokrien wrote:

Now I don't know what to do with my PP :) I Bought a wand of Cure Light Wounds, as was recommended.

Also! On my chronicle sheets, I have no Day Jobs. It looks like I should have rolled at the end of each module (In Service to Lore, Master of Fallen Fortress, and We Be Goblins). Am I mistaken on how that works as well? Or should I contact the GM, and ask him if he can update the Chronicle with the roll?

This will teach me to read the instructions before I play!

The in service to lore should have offered a day job, I believe. The other two are modules, not scenarios, so do not offer a day job opportunity though. You might wish to ask your GM about the one.

Liberty's Edge 4/5 5/5

Eleanor Lokrien wrote:
Now I don't know what to do with my PP :)

Save them up in case you need a raise dead.

Or buy one of the 'vanities' available in the Pathfinder Society Field Guide.

Scarab Sages 1/5

Eleanor Lokrien wrote:

Now I don't know what to do with my PP :) I Bought a wand of Cure Light Wounds, as was recommended.

Possible uses for PP include potions, scrolls, additional wands, ioun stones, vanities and saving for a raise dead if needed.

Shadow Lodge

Reason to save up 28 pp.

Recover Body 5pp
Raise Dead 16pp
Restoration of perm level lost 4pp per level

28pp will let you recover after a TPK without needing gold.

Shadow Lodge

Artanthos wrote:
Eleanor Lokrien wrote:

Now I don't know what to do with my PP :) I Bought a wand of Cure Light Wounds, as was recommended.

Possible uses for PP include potions, scrolls, additional wands, ioun stones, vanities and saving for a raise dead if needed.

Which Ioun stone is less then 750gp?

Grand Lodge 4/5

There are a bunch of cracked and/or flawed Ioun stones, out of Seekers of Secrets, that cost under 750 gp.

500 gp for a +1 bonus to initiative
200 gp for any of 6 that add a +1 competence bonus to a skill of X stat.
Some for a few more skills.

Sczarni 5/5 5/55/5 ***

I personally like the one that gives "+2 Perception, -1 Initiative", especially if you are a character that benefits from going last in the round. I don't have my sheet with me but it's only like 300gp.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Jacob Saltband wrote:

Reason to save up 29 pp.

Recover Body 5pp
Raise Dead 16pp
Restoration of perm level lost 4pp per level

29pp will let you recover after a TPK without needing gold.

There, fixed that for ya.

1/5

Thanks! While we are on a roll, I will pile on a couple more questions!

1) Andoran Faction: Currently at war with fey in order to chop down forest.
2) Chelaxian Faction: Lawful Evil Leader, like to play with devils, trying to beat the world into submission
3) Grand Lodge: The Lodge is number one, always. You are second-sixth. Not really in the top ten, but someday you might get famous!
4) Lantern Lodge: I dont know enough.
5) Osirion: Trying to wake up the old gods to burst back into power, prefer to hold their strengths close to the chest.
6) Qadira: Don't care about 'power' so much as wealth. Once you own all the squares on monopoly, it doesn't matter. In time you will win.
7) Sczarni: Not really interested in the organization or the pathfinders. Just a front for a personal crime empire
8) Shadow Lodge: Convinced the Decemvarate is abusing the average pathfinder for their own ends. Goal is to stop abuse of the average man in the society
9) Silver Crusade: Genuine do gooders. Their goal is to make life better and further the cause of Good.
10) Taldor:The British empire. Once great, over extended, and got themselves spanked. All about politics.

So, if I have that right, I am not sure where my sylvan type gnome belongs!

True Neutral nature themed character who follows the Green Faith, and loves her fey heritage. Takes huge pride in her sylvan bloodline because it demonstrates how close her family is to the fey.

So, I rule out Andoran because it is at war with her people. I rule out Cheliax because they are just this side of pure evil. I rule out the grand lodge because it is all about being a good soldier. Working from the bottom up, Sczarni is the chaotic version of Cheliax, but you do evil for your own good, not for some high ideal about a world dominated is a world at peace. Silver Crusade has appeal, but it is so good that it would be near impossible to maintain neutrality. My character has no ties to the east, so I dont see Lantern Lodge as a possibility. Qadira is a less evil version of Sczarni. Just don't see a fey wildling being in if for shiny coins.

So down to Osirion, and Shadow Lodge. Osirion: I dont care who sits on some throne from a couple millennia ago. I certainly don't think a forest dweller would pack up to head to the desert to swear fealty to the king of the sands. Now we are down to one spot. I don't know what to do about that one either. It seems to be all about esprit de corps. Why I would be there either.

So I am am at a loss for why I would want to join any faction. I am reading through them all again so I can get a clearer picture. I assume you all have played, and have a character (if not characters) in factions. Can you tell me a little about what you do for the faction?

If you are a druid, could you explain how your druid came to join a faction? I read up a little on Lini and that was no help. Grr.

Finally! You know what would be amazing as a splash book for PFS? In my Carrion Crown Players Guide, there is a long blurb section that explains how the locals perceive members of each given class.

A similar blurb section from each faction about what they look for in a recruit followed by a blurb about how the faction feels about each class, and about the goings on within the faction that would likely cause conflict. That would be great!

Sample of what I mean. Ustalov's feelings on Druids:

Ustalav is not a land known for its nature-priests, though
their presence is more pronounced the farther from
civilization one goes in the mysterious land. While native
druids are less than common, adherents to the Green
Faith often travel to Ustalav to examine the nation’s
wastelands, both the residual taint of the Whispering
Tyrant’s reign and the war-scarred expanse known as the
Furrows. Many have the idealistic hope of ridding the
nation of the foul stain of its former subjugator. These
crusaders of the natural world are most prevalent in the
southwestern region of the nation, in and around the
Hungry Mountains. Savage druids also find themselves
drawn to the ancient standing stones that dot the nation
and the varied deadly beasts of the Shudderwood. When
Professor Lorrimor had questions on various mysteries
and oddities of nature, his druid acquaintances were
often the first people he consulted, and many of them
became close friends over the years.
Recommendations: Several portions of the Carrion
Crown Adventure Path take place in and around Ustalav’s
many settlements, so druid characters may wish to
consider the urban druid archetype from the Advanced
Player’s Guide. Druids with a particular affinity for the
blighted land of Virlych may likewise consider the
blight druid archetype. Any animal companion native
to temperate land environments would be appropriate
for this adventure, particularly cougars, falcons, owls,
and wolves. Druids who specialize in overland travel and
tracking will also find their talents particularly useful.
Suggested skills include Knowledge (Nature), Perception,
and Survival.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

The bit about Andoran is not entirely true. For more information, see The Pallid Plague. There are organizations within Andoran that are anti-fey, but not the government as a whole.

1/5

I am heading to the bookstore tomorrow since I have the day off to buy a handfull of books set in the pathfinder universe, and to pick up my comics (Just added Pathfinder to my standing subscriptions at the local shop). I will read them all this week and see if I get any inspiration.

Dark Archive 4/5

You are a little harsh on some of the factions, regardless a fey themed gnome would work effectively in Osirion (collect the mcguffin), Andoran or the Grand Lodge.

A true neutral character isnt really embracing their fey heritage, most fey are chaotic in alignment (they might vary on the Good-Evil scale but almost all fey are chaotic).

I redid the list a bit and added an alignment section (if you are within 1 step of that alignment you will very rarely have issues with your faction missions).

1) Andoran Faction: Freedom Fighters will fight oppression and slavery where ever they find it (basically the US themed faction), Alignment: CG
2) Chelaxian Faction: Lawful Faction will do whatever is needed to further the course of Law, Alignment: LN
3) Grand Lodge: Company men, everyone should technically default to this, basically you are like every other pathfinder there but your job is to be better at being a pathfinder (and your missions usually reflect this), Alignment: Any
4) Lantern Lodge: Asian themed faction, Alignment: Any
5) Osirion: Depends on the season, generally working to keep the ruby prince alive and well, Alignment: Any
6) Qadira: Traders and money focused, Alignment: Any
7) Sczarni: Think the italian mob from chicago and your reasonably close on this one, Alignment: CN
8) Shadow Lodge: Pathfinder Workers Union, Alignment: Any
9) Silver Crusade: Pretty much good aligned and their goal is the further the course of good, Alignment: NG
10) Taldor: The British empire, or more accurately the old Spanish empire in about the 16th century when their naval might started to decay and their reach which used to extend everywhere now is much more limited, Alignment: Any

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