| Geo Fix |
My group is about to move to Thousand Fangs and while it looks like a good module I find it a bit sterile. I'd like to increase the feeling of it being ancient and (more importantly) underground by adding in some of the older monsters. Not to add to the challenge but to add to the flavour. So far I'm thinking of:
Fire Beetles
Shriekers (Violet Fungus)
Stag Beetles
Gelatinous Cubes (Perhaps one done as a sphere)
Piercers
Packs of Giant Rats
Any other suggestions?
Thanks in advance for any help.
| Nullpunkt |
I have said so in another thread here, but I'd be careful not to 'overstuff' Ilmurea. The PCs will try to race to Eando's help so a lot of secrets and suprises will never be revealed if you don't place them directly in the way of that goal. And additional obstacles aren't really needed on that road, I think.
| Nullpunkt |
Oh, alright. Maybe you could alternate between the table printed in the module and this standard underground encounter table?
Or swap the duergar for morlocks and the drow for urdefhan and you're good to go, i think. And maybe drop the shoggoth. Or not. Every table should have a shoggoth at the end...
| Geo Fix |
So the party has encountered the 'Storm of Cleaning' in Ilmurea. It turned out to be a super-big 300 hp Gelatinous cube which ended up giving the party a serious challenge. For the sake of nostalgia (and those of us old enough to remember) the also encountered gas spores and carrion crawlers, all of which seem to fit very nicely in Ilmurea.
I'd recommend dusting off more bugs and slugs (with advanced templates) to up the general 'ick' factor. In our campaign it has given Thousand Fangs a stonger feeling of being 'elsewhere'.