Kingdom events based on leadership roles


Kingmaker


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I'm currently expanding my kingdom events table, and I want to add a category of leadership events based on each of the roles. Feel free to contribute if you'd like!

Good Events:
Councilor:
General: Border skirmish. While out on training maneuvers, one of your armies encounters a sizable unit of gnoll marauders intent on fighting. If you win, there's a hefty amount of gold and valuables in their supplies. (Gain 1d3+1 BP if victorious.)
Grand Diplomat:
High Priest:
Magister: That research you commissioned has paid off. An apprentice delivers a scroll to you with a spell that comes from a closed sourcebook. (DM's choice, but reasonable requests are cool.)
Marshal:
Royal Assassin:
Ruler:
Ruler's Spouse:
Spymaster:
Treasurer: Whoops! You forgot to carry the one last month. There's an extra build point in the treasury. (Gain 1 BP.)
Warden:

Minor Events:
Councilor:
General:
Grand Diplomat:
High Priest:
Magister:
Marshal:
Royal Assassin:
Ruler:
Ruler's Spouse: The accidental death of a popular palace worker has lowered morale. If you don't plan a function to raise spirits soon, you fear the ruler might be distracted by the morose servants.
Spymaster: While returning from a mission abroad, one of your spies overhears one of the other leaders being adulterous.
Treasurer: Something's hinky. On a hunch, you audit the books and find that someone is skimming off the top. It's not much right now, but the amount seems to grow each month and will be significant soon.
Warden:

Bad Events:
Councilor:
General:
Grand Diplomat:
High Priest: They're at it again. The Gorumites are restless and keep picking fights with the other faiths. Make a Stability check to get them under control. This continuous event will happen each month until you beat the Control DC by 5 or more. On a failure, gain 1 Unrest.
Magister: Boom, ook ook! You asked a mage to conduct an experiment for you, and it went really badly. The explosion has done 2 BP worth of damage to an appropriate building. Even worse, the flying monkeys escaped and have done 1d4 BP of damage to nearby food-bearing businesses.
Marshal:
Royal Assassin: Your Brute Squad has gone rogue. This small army of thugs is claiming a remote hex of the kingdom for themselves. Gain no benefit for the hex and -2 Stability until you reclaim the region.
Ruler:
Ruler's Spouse:
Spymaster:
Treasurer:
Warden:


Interesting... I will keep my eye on this :)

Although i will limit these to "once per", not "again the boom?"

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