[Homebrew] New Templates & Special Rules


Homebrew and House Rules


Hi, guys. In my 'Eberron Evil-Aligned Characters Campaign', one of my players has decided to become a Lich as soon as he meets the pre-requisites. To balance the game, I've decided to give the rest of the players some new powers, all created by me for this particular plot. I also thought to share them here as soon as I finish working on them, to see if someone finds it interesting or wants to throw some feedback...

For starters, I have the powers I'm giving the AntiPaladin of the Dark Six...

THE BLESSINGS OF THE DARK SIX
Only one Blessing may be active and must be selected the start of each day. Each Blessing also contains a curse, as the Dark Six are a wicked group of individuals.

The Devourer
While blessed by the Devourer, the creature’s weapons are granted one of the following bonuses, selected each time the Blessing is activated: Shocking Burst, Corrosive Burst, Flaming Burst or Icy Burst; and the creature receives Resist 20 to the same element as the weapon’s Burst property.
Curse: Nature’s destructive power discerns no friends nor foes, and the creature receives Vulnerability to the opposing element (Fire <> Ice; Acid <> Electricity)

The Fury
While blessed by the Fury, the creature gains +4 morale bonus to STR and CON and deals double damage on a charge.
Curse: As madness consumes the creature, he receives a -2 penalty to AC and may not willingly give nor receive any sort of aid to or from allies while in combat.

The Keeper
While blessed by The Keeper, the creature is under a constant Death Ward effect and may cast Inflict Light Wounds as Spell-like Ability.
Curse: The Keeper’s hunger for souls must be sated. While blessed, the creature must always kill unconscious foes and may not use any healing powers or items he may have.

The Mockery
While blessed by The Mockery, the creature is considered as under the effect of a Ring of Mind Shielding and deals extra damage equal to his [Character’s main casting attribute] score when flanking or attacking by surprise.
Curse: The Mockery is always treacherous. The creature is forced to use Bluff in all social situations and receives his own [Character’s main casting attribute] score in extra damage whenever he rolls 1 on an attack.

The Shadow
While blessed by The Shadow, the creature gains Spell Resistance equal to 12 + the creature’s level, and ignores all armor penalties on Stealth rolls.
Curse: Light always counters the shadows. The creature suffers from light-sensitivity and spells with the [light] descriptor ignore the Spell Resistance.

The Traveler
While blessed by The Traveler, the creature gains one of the following: 60 ft. fly speed (average), 30 ft. climb speed, 40 ft. swim speed or a 30 ft. increase on normal speed. He also gains a +10 profane bonus on Disguise checks.
Curse: “Beware the gifts of the Traveler”, the saying warns. Each time this blessing is activated, there’s a 10% chance the blessing fails and the creature is unable to activate any of the blessings for the next 24 hours.

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