The effects of passing armies on wilderness lands


Pathfinder Online

Goblin Squad Member

If the developrs get to the point where they are just wondering how to fill their time, maybe this weekend, perhaps there might be negative effects on wildlands they march across.

Historically the march of armies devastated the lands they passed through with their foraging food, cutting firewood, and harvesting timber for their siege engines.

It could be an opportunity for players to try and restore those devastated areas, nurturing the forest back to health.

It could also provide reason to cause neutrals to commit to guerilla methods to attrite the ranks of those belligerents.

A good idea? Or not worth the effort?

Goblin Squad Member

I like it, but I've been pushing to have large NPC armies move - very slowly - across the map to assist in Settlement Sieges.

Goblin Squad Member

sounds good to be, for every action there are consequences. An passing army would bring business to them who offer their services, put strains on resources, but maybe also bring a rare opperunity to settlements who need a little extra force in handling their problems.


Being wrote:

If the developrs get to the point where they are just wondering how to fill their time, maybe this weekend, perhaps there might be negative effects on wildlands they march across.

Historically the march of armies devastated the lands they passed through with their foraging food, cutting firewood, and harvesting timber for their siege engines.

It could be an opportunity for players to try and restore those devastated areas, nurturing the forest back to health.

It could also provide reason to cause neutrals to commit to guerilla methods to attrite the ranks of those belligerents.

A good idea? Or not worth the effort?

considering day/night cycles and varying weather effects are typically a pain in the ass for most companies to even do in their single player games let alone MMORPGs I doubt we will see GW incorporate something like this in their MMORPG as this is something has never been done in a single player game to my knowledge as it is far to resource intensive.

Goblin Squad Member

Nihimon wrote:
I like it, but I've been pushing to have large NPC armies move - very slowly - across the map to assist in Settlement Sieges.

To me large NPC armies implies large NPC nations. Is there a possibility of NPC nations (of say, hobgoblins) with armies that we could use to test unit combat in EE before we get to PC settlements?

Goblin Squad Member

Harad Navar wrote:
To me large NPC armies implies large NPC nations.

I see them more being drawn from the Common-Folk of a Settlement, which means that Settlement's ability to Process resources, etc. would be diminished while they were fielding an army.

Goblin Squad Member

Nihimon wrote:
I like it, but I've been pushing to have large NPC armies move - very slowly - across the map to assist in Settlement Sieges.

An interesting idea. Would you be able to harass said army as it travelled, trying to thin their numbers?

Goblin Squad Member

small stuff can do a lot of damage, like poisoning the army water/food supply

Goblin Squad Member

Southraven wrote:
Would you be able to harass said army as it travelled, trying to thin their numbers?

Absolutely, and you would also be able to move your own NPC Army to intercept it.

One of the main reasons I'd really like to see something like this is that it would open up some more aspects of Sun Tzu's Art of War with respect to using misdirection to draw your enemy's forces away from where you actually intend to fight.

PCs can move around the entire map in a rather short amount of time, which completely takes away any considerations in strategic time frames. I'd like to see something that puts those considerations back into play.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / The effects of passing armies on wilderness lands All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online