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In D&D 3.5 there was a Malconvoker class. The idea was that he was a good character that summoned evil creatures to fight fire with fire.
Although I think back in 3.5 you could summon humanoids like orcs, now the only thing evil-aligned you can summon are outsiders.
In any case, does anyone know of a way a good character could summon evil outsiders?
Of course in a home campaign you could just house rule it: if he wants to do it, he must use Summon Monster at 1 higher level than normally necessary. However, currently I have only played PFS.
It would also be cool if a Summoner's eidolon could be a different alignment. I think an eidolon either has the Summoner's alignment or is neutral?
Thanks!

Whale_Cancer |

Because of the alignment restriction on summon monster and the wording of lesser planar ally you are basically screwed.
Re: The Summoner's Eidolon. I think a core element of the malconvoker was enslaving/forcing these baddies to fight for you (assumed to be good). The eidolon is a willing servant AFAIK.

Whale_Cancer |

Technically, arcane casters have no alignment restriction on Summon Monster, but Malconvoker's alignment restriction was "Any non-evil".
Oh yes, sorry. Brainfart. I extrapolated from the fact the template you apply to non-outsiders is limited by your alignment to "you can't summon creatures of an opposed alignment."
Now that I think about it, it is weird that a LG wizard can summon a Demon but not a fiendish dog...
So... Master Summoner seems like your best bet.

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So i had a player that wanted to do this.
What we did was design his eidolon as a "converted" evil outsider working for him.
I then analyzed the summon monster list for the CRs of the monsters you summon, restricted him to only summoning evil outsiders and added a number of evil outsiders to his summons list. If you're interested i can dig up my CR analysis for quick reference.
The rules should always be looked at as a guideline that you can sculpt to fit your own game. Just don't go crazy.