Heavy Spoilers: ok fellow GMs who wants to help with an evil idea!


Kingmaker

RPG Superstar Season 9 Top 32

Just had a crazy thought enter my brain, what if an evil fey had both the occulus of abandon and Ovinrbaane. My PCs are a session or 2 away from wrapping up RRR so I have sometime to plan here. I'm considering a Wild counterpart to Lady N as like several others I run a Summer, Winter, Wild fey types.

I have an evil winter lady but now I'm thinking of a Wild Fey Lord that swoops in to snatch these two items from the PCs to give to his favorite source of Choas in the region Pitax.

I'm thinking of a Satyr but open to suggestions. Not a bad guy per se a CN trickster type think Loki, or Raven from mythology...

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

The quickling from the Dancing Lady tower. If he survived, perfect canidate.

If not, his brother. He might need to have some way to shrink Ovinrbaane, but it wold be very evil.

RPG Superstar Season 9 Top 32

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He's very dead, PCs got an invis scout on him then ran a trip wire trap on the door when he ran out he failed his perception and ended up prone then gang beat.

Quickling's not bad, I suppose I could use my malk...

There's 2 badies I'm looking for:

-The perfect theif to snatch these away and cause trouble
-A Bad-arse MF to weild both artifacts and not turn into Armarag or be the occulus' beeatch at least not right away.

This is to be Ivorittie's (sp) hold card minion... Maybe a golom of somesort like a sentient flesh golem??


If a powerful magic item crafter installed the Occulus as the pommelstone of Ovinrbane, would the personalities fight each other, leaving the wielder in control?

RPG Superstar Season 9 Top 32

Eye has to touch flesh specifically placed in eye socket, like where your head's at though.

Liking flesh golem, can move the eye just fine, maybe wizard minion gives Ivoritti an amulet to control the golem but the sword+the occulus have joined forces to escape the golem and interact with a strange form of sentience? Might not give this to Pitax though I'm running Citidel of pain and there's another escaped lich with alchemist/necromancer levels to play with. This seems up his alley.


Make the flesh golem cyclopean.


Cyclopean flesh golem, advanced, self-aware .. heck, take the Beast of Liepstat and bump himup a healthy degree, maybe tack on some form of fast healing. After all, no one knows what his fate is after the trial do we? ^_____^

Sczarni

Mythic Champion Mighty Ravenous Cyclops Fighter X.

Where x is Party APL -9

Sczarni

For the thief: pixie sorcerer with maximum stealth, haste, secret chest, and teleport.

RPG Superstar Season 9 Top 32

This will be their baddie for book 5, I want a monster that gives them pause so I think they'll be near 14th level by then.

Target CR17 they beat the snot out of things 2 Cr above their level regularly

Sczarni

CR 10 version.

Spoiler:

Cyclops CR 10
XP 9600
Neutral Evil Large Humanoid
Fighter level 5 (skill points 10) Heavy Foot
(Fighter )
Init 0; Senses Low-light Vision; Perception +11
DEFENSE
AC 26, Touch 10, flat footed 25 ( Full-plate, Shield, none)
(+7 Natural, -1 size, +9 armour, +1 feats)
hp 137 (10d8+5d10+60+5);
Fort +15, Ref +4, Will +5
OFFENSE
Speed 20
Melee
Single Attack Greatsword +21 (2d8+15/19-20)
or Pilum +11 (2d6+8)
Full Attack
Greatsword +21/16/11 (2d8+15/19-20)
or Pilum +11/6/1 (2d6+8) range 20
Space 10ft.; Reach 10
Special Attacks
Rage
Weapon Training become proficient in a weapon group 1
STATISTICS
Str 26, Dex 10, Con 18, Int 10, Wis 13, Chr 8
Base Attack 12 CMB 21; CMD 31
Feats
Dodge: Add 1 to AC ,
Quick Draw: Can draw a weapon as a free action,
Weapon Specialization: +2 to damage rolls,
Alertness: +2 Perception +2 Sense motive,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn ,
Furious Focus: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attacks penalty on melee attack rolls on the first attack you make each turn.,
Great Cleave: Can make extra attacks to adjacent foes if you hit opponents can continue until you miss or no more within reach, -2 AC until you next turn ,
Improved Bull rush: +2 to Bull rush CM and CMD ; no attack of opportunity,
Martial Weap Prof,
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Vital Strike: 1 attack roll damage dice twice,
Weapon Focus: +1 to attack rolls
Skills Climb 14, Intimidate 9, Know Arch & Eng 4, Know Dungeon 4, Perception 11, Ride 0, Sense Motive 8, Survival 6, Swim -2
Languages Common, Cyclops, Giant
ECOLOGY
Environment Temperate plains
Organization Solitaty, Conclave 2-6, Tribe 8-18
Treasure Standard
SPECIAL ABILITIES
Ferocity
Flash of Insight (Su) 1/day free actton can look into immediate future, selects result of one die roll
Armour Training Reduced armour check penalty and increases dex bonus by 1
Bravery Save vs fear + 1

Sczarni

Possible templates/add-ons:

Mighty, +5 CR

Vampire, +2 CR

Primitive, +1 CR

Ravenous, CR+1

Scarab Sages

If you used the Realm of the Fellnight Queen, how about a shae?

RPG Superstar Season 9 Top 32

have not, might still, what's the CR target with that realm of the fellknight?

Scarab Sages

Fellnight Queen is meant for (4) 7th lvls, so you may have to amp it up if you still want to run it. Has to do with Plane of Shadow and Fey, so I thought the Shae might follow along the same lines. Really depends on what sort of BBEG you want, a bruiser type or a more sinister, stealthy type.

RPG Superstar Season 9 Top 32

Thaqt actually fits they are 6th level now, I plan way ahead.

Scarab Sages

Realm of the Fellnight Queen fit perfectly for my game due to the Fey Courts and how I am having them freed with their guardians. The party won't be able to free the Summer Guardian until probably 10th level unless they are very lucky, so if they want to stop the very long and hard winter, they are going to have to take care of the Winter Court's dirty work and take on the Fellnight Queen. Except I am not going to tell them how to do that, so they may have to wait until events reveal themselves and put up with a lot of snow :)

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