| cZak |
The group has two serious damage dealers; Paladin & Fighter.
Good ranged damage dealer; Zen monk
Buff/ skillmonkey; Bard
So far I've been healing, protections (spells, Shield block, Bodyguard & flank/ reach).
I'll be entering RKV1 at 8th (IL5).
I'd be happy to boost the party's actions (White raven) or heal & protect them (Devoted spirit). But, since the PrC gets access to the Shadow hand discipline I'm trying to figure out some good maneuvers to pick up.
I have the Travel devotion so will pick up d-door effect at 12th level, so the shadow jaunt series seems covered.
Any suggestions would be appreciated.
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Fools are made to suffer, not to be suffered
| StreamOfTheSky |
Shadow Hand has great stances at all levels, but IMO its maneuvers don't get good until later on, especially the strikes. At your level, you can get up to 3rd level SH maneuvers...
Shadow Garrote is a solid ranged attack option to add if you lack spells for the purpose. Cloak of Deception is a nice buff, but mostly if you have sneak attack. Shadow Jaunt series is still potentially useful since RAW it is *not* supernatural and thus you can even use it in an anti-magic field. But a) most DMs house rule it to be Su and b) the times where that's useful are so rare, it's not worth keeping readied. So yeah, skip it.
I really can't recommend any of the other low level SH maneuvers; Child of Shadow and Assassin's Stance are great stances, though. Island of Blades also would be if you had some source of sneak attack other than Assassin's Stance.
(Much) Later on, One With Shadow, Enervating Strike, and 5-Shadow-Long-naming-ton are all good. If you can get a high DC, Hand of Death and Death in the Dark are also good. A lot of the others... I don't care for. Especially avoid Ghost Blade, it is mind-bogglingly weak/useless for its level.