| Azaelas Fayth |
Body, or relic of a saint.... So, If I skin a saint, and make an umbrella of his skin, can I then designate it a shrine?
Then with said mobile shrine can I cast hallow on it to carry it into the den of vampires??
Boo-ya!
But wouldn't that slide you towards an Evil Alignment? Or royally piss off a Deity?
| Pendagast |
christians during the dark and middle ages made pilgrimages all over europe to visit (and pay tolls to touch) dead human parts (like ears noses and fingers) from supposed saints (like peter and such) that would supposedly heal them if they were sick...... God didn't send any lightening bolts.... must be ok! (ducking)
| Mark Hoover |
P town beat me to the punch but yeah; saint skin umbrella wouldn't be evil by RL standards. Now if you animated the skin with negative energy so your "umbrella-shaped" shrine could attack and was now considered undead, that would be evil.
...and a good first step toward one of those killer gazebos.
On topic tho I guess the whole world building aspect of places of faith to settlement size and type of holy site is completely outside the current RAW. I think for now to make it easy on myself I'll just go with # of settlement qualities = # of attended faiths and work backwards from there.
As to the different types I guess it's just semantics. A shrine may occur anywhere and be anything, so this is your baseline; it may or may not be attended by any game-significant clergy. Next step up would be church (church, cathedral, or chapel) which in my homebrew would designate a permanent structure with regular attendance by some manor of clergy. A "temple" then in my mind hearkens back to the ancient world of parthenons and such, so to me this would be multiple churches AND shrines all aligned in a similar geographic locale and in some manor of mutual tolerance and/or cooperation.